Dimension 20 (2018-…): Season 13, Episode 9 - Baustin Skiffy Limits - full transcript

The Gunner Channel desperately tries to escape Baustin in one piece.

(upbeat music)

- Hello one and all! Welcome back

to another thrilling episode of

Dimension 20: A Starstruck Odyssey.

I'm your humble Dungeon
Master, Brennan Lee Mulligan,

with me as always are our Intrepid Heroes

say hi, Intrepid heroes.

- Hi, Intrepid Heroes.

- Last we left off: there's
a new sheriff in town

and it's...no sheriff at all.

- The gang-
- No, it's the cactus.



- That's right.
- It's the cactus.

- It's the cactus now,

throwing their old humble dungeon master

for a big old curve last episode,

Sheriff Warner Codge,

the crooked sheriff of Baustin, New Texas

had his head mounted on a cactus

and our Intrepid heroes,
the crew of the Wurst,

The Gunner Channel,

got to enjoy a little bit of Skiff Fest,

mod up their ship...

- With some really essential
and important mods.

- Yeah.
- Yes.

- Did you mean the stealth?



- Yes, the stealth.
- That too, that too.

- [Lou] And the grand opening.

- And the grand opening
of Barry's Big Win Casino.

- That was livestreamed
to be on that choice.

- Will admit, with a planetary
super computer on board

and war about to break out on Rubian V,

the gang had a fun time at Skiff Fest.

- Gnosis in the back with
like a flute of champagne

sitting on it.

- Someone just left champagne.

- I mean, we definitely turned
on Gnosis at like 4:00 AM.

- Best part of this casino.

- We all played Crash
Bandicoot on Gnosis at 4:00 AM,

it could do anything.

- Crash Bandicoot, we all take
turns, one person at a time.

- It's a one player.
- One person game.

- Dude, I love the warthog level.

- You died, you died it's my turn.

- So big casino opening,

the gang has a tremendous
amount of credits right now,

but unanswered questions
about the nature of Gnosis,

what that could mean for Lucienne Rex

and United Free Trade Planets,

what that could mean for the
history of the Griivarr Worlds

and their funding of this
Rubian Gnosis project,

the Gnosis project, and with a ship fully

refitted, reformed, refueled, and modified

to be able to get its way
back to the core of the galaxy

you were kind of ambling
your way out of town,

but certainly got a fire lit
under your ass when turns out,

who knows what it could have been,

could have been the absent
drug courier Loose Duke,

could have been you showing up

in the background of Crunch
Moon-Jones' Instagram feed,

one way or another, the
Amercadian Space Brigade

that we already know has it out for

who they believe to be
Norman "Skip" Takamori,

and is actually the cerebro-slug

inhabiting Norm "Skip" Takamori.

The brigaders showed up

and now Baustin is crawling with them

we rolled initiative at the
end of the last episode,

and we now zoom in to Talespire, where,

but first thing I'll say,

you remembered to talk to the Jib-Jobbers,

who were all just safely aboard the ship,

Princeps Zortch and Aurora Nebbins,

happily hunting big horn tortoises.

- We're growing and learning.
- We're growing,

we're learning.

- [Emily] She would've been
really helpful for this battle,

but she deserves a day off.

- We enter combat first to
act in the initiative order

is gonna be Skip,

as you can see going to the board here.

- Zac, your thong.

- As you all determined at
the end of the last episode,

you started to sort of beat feet

because you're farther
away from the Ship Nursery

than you would like to be.

However, you've just spent the
past couple days skiff-ing.

So actually going through town

as it is now crawling with
Amercadian Space Brigaders

is maybe a less safe option

than actually getting
into the outskirts of town

where you can grab a skiff
and get there in no time.

You have almost gotten
to the edge of town.

You're in a market,

you can see here behind you is more market

leading invariably back
to the core of Baustin,

where there are so
certainly more brigaders

and Lone Star Directorate
soldiers coming in.

Again, either on the
advisement of Loose Duke,

perhaps 'cause they saw the Instagram,

perhaps because someone
in the past three days

sent a message to the
dead sheriff of this town,

any one of a million reasons,

but the point is they're here
and they're looking for you.

I will remind you all,

not only do you see
brigaders on the ground,

you also off in the
distance in the haze of them

being above atmosphere,

they don't fill up the entire sky,

but you can see them with
the naked eye from the ground

starships in orbit, brigade
destroyer class spaceships.

- This is fine.

- Now we- here's the thing,
we had not actually determined

whether you guys were trying
to exit the city stealthily

or whether you were sprinting out of town.

I will say this, Skip,
you are rushing through,

get to this marketplace and you see,

or actually gimme a perception check,

your first to act in initiative.

- Also could I use my bad
feeling class feature?

- [Ally] Yes, nice!

- To like move forward a little bit,

I actually don't have,

I'm realizing I forgot
to get that written down

so I forget exactly how far I can go.

- When you roll for initiative,

you can move up to your speed,

this movement happens

before the initiative order is determined.

- So I can go 40 feet forward

before the initiative starts?

- Correct, yes, yes.
- Okay.

Yeah I'll make that perception check and-

- Give me yeah gimme a perception check.

- Oh God.
- No, you didn't.

- What was it? Nat 20?
- Stop that.

- Is it a nat 19?
- 21?

- 18 on the die?
- You got a 19.

- Nat one, cool.
- One second, one second.

You need to-
- 100?

- One second, you need to say it.

- You don't see, you don't see shit.

You're just, you're rushing forward.

You can use your bad feeling
to move 40 feet in a direction,

if you would like.
- Okay.

- Can any of us make a perception check?

- On your turns.
- Oh okay, cool.

- I'll let you do it for free,

but you must do it on your turn.

- Like, can I see those
guys in front of me?

- Yeah, you can see those
guys in front of you.

- But on that nat one,
I think Skip's gonna go

try to kill one of these
guys before the turn starts.

- I love that energy.
- Love the energy.

- So I would like to move 40 feet forward.

- Okay, I'm gonna move you 40 feet forward

and then it's your turn.

- And then it's my turn, incredible.

So I'm going to disengage,
run through these people

behind this guy in the doorway.

- Cool.

- And because he hasn't acted yet,

I get advantage on this and if I hit him,

it's a crit.
- Incredible.

This is going to be an
acrobatics to move through here

because they're fully blocking the door

we're gonna need an acrobatics check,

You can't, so this is - in other words,

disengage is gonna help you,

but it won't allow you to
just push through there.

- Copy that, can I just fly over 'em?

- I forgot you have a
jet pack, yes, you can.

Fully can, that's no sweat.

So you're gonna bonus action disengage,

use your movement to fly over them.

- Just kind of like a cool
jet pack cartwheel over 'em.

- Yeah, hell yeah.

- Real slow-mo shit.

- And yeah taking my first attack,

and then I can reroll one of these

because of Supreme Accuracy.

Okay, that is going to be

a 19 on the die.

Or 19?
- 19 To hit, you hit.

- Okay, okay.

I got 30 damage.

- You deal 30 damage to that
Lieutenant, they are still up.

- Okay.
- Yes.

You guys see all of you are running

and with like superhuman speed

again, in a body that does not feel pain,

Skip just jet pack, somersault,
land behind and back,

and you just shoot the is dude in the back

for 30 points of damage.

- And how much movement

do you think I have left at this point?

- You have 30 more feet of movement.

- All right, I'm going to jet pack

straight up onto the wall above me,

so I, so as to sort of
disappear from these three guys,

like just to try to go like up here.

- You can absolutely fly up
and just land on the wall

with total cover crouching up on the wall.

So yeah, you guys just see
Skip rush the market, blam,

and shoot up the wall behind these guards.

Next in order's gonna be Sid.

- Okay so I'm getting the vibe that, okay,

I'm looking at their names

it's, there's a lot of skiff fans,

so I'm actually just gonna
go straight forward 20 feet

then I want to Storming Shot,

but I also did Capacity
Boost so in the future

I'll be able to take
two attacks with my gun

and I'm just gonna try to hit the guy

that Skip already hit with my action.

16 on the dice plus six, does a 22 hit?

- A 22 hits.
- Okay.

That is only seven damage.

I'll use my reaction to
throw the stun grenade

at that crowd.

- Okay so the whole crowd
just sort of around the door.

- Yeah, basically trying
to get those three guys

and it's okay to stun
some innocent bystanders.

- Totally chill.
- They're just stunned.

- It's just a stun grenade.
- Take a nap.

They've been doing a
shit ton of Kublacaine,

we're helping them come down.

- Incredible, okay.
- So it's a con save.

- Con save, you got it.

All of the innocents there,

so all the people just in
the market, the Lieutenant,

and the soldier to the
Lieutenant's right, are stunned.

- Great, and then I think that's my turn

because I did Capacity Boost

and I am going to spend a
kinetic die to boost my,

boost my AC,

and then I'm gonna dive behind,

use the rest of my 10 feet
to dive over for cover.

- Okay give me acrobatics or athletics.

- Acrobatics baby, 12.
- Okay DC 10,

you are able to dive to the other side.

So you roller skate forward

and leap to your left of
the marketplace stall.

That is Skip and Sid,

both of these Amercadians
over in the market

who are interrogating this guy

turn around and are going
to take attacks on Norm,

you have partial cover.

- Oh, right.
- All right.

- Have we healed since that last battle?

- Yeah.
- We yeah.

- [Murph] We've had like five
days of ill advised bullshit.

- We are sunburnt from skiff-ing.

- We maybe had a little hangover.

- You guys did a whole,

a wholesale slaughter in
the Slop and Gravy Bucket,

and then, and then not

neither ill advisedly nor good advisedly

just sort kicked it in
town for a couple days.

Did some mods on the
ship, we got the casino,

just now the Amercadian
Space Brigade is here.

- Oh, I'm so sorry.

Also the guy that I hit,
'cause I used Storming Shot,

he's also shocked until
the end of my next turn.

- Okay and he's stunned by the grenade too

'cause you shot the Lieutenant.

- The Lieutenant was also stunned?

- Yeah the Lieutenant failed his con save.

- Okay okay, so he's stunned and shocked.

- A hundred percent yeah,

Skip, you take nine
points of energy damage

from that brigader.

Both of them, they're gonna
duck behind this tent over here

to get cover

and then the one dude remaining here

is going to leap over behind this case.

Ugh, cover's so far,

and can this guy even
get line of sight on Sid?

- I'm hiding.

- Yeah you dove behind the thing.

Yeah that guy can't get
any kind of shot on you.

I'm gonna say that he, no,

he's gonna take, you have
three quarters cover,

which is plus five to your AC.
- Okay.

And I added two to my AC, so
then my AC's currently 23.

- Yeah, he's gonna take
the shot if he can.

That is a Nat 20, oh no.
- Damn.

- And I don't have shield
'cause I used my reaction.

- You take 16 points of damage.

This Amercadian goes, "Sir!

Not today, not while
Amercadia's watching!"

And leaps behind this crate.

- I'm gonna fucking kill you.

- Yeah, you're fucking dead, loser.

- I love my country.

- You're fucked. You're so fucked.

- Skip looks at the ground
like am I, was that me?

- Was that me? Was I that guy?

- Yeah, yeah, no that
was kinda like you, yeah.

- Yeah you were like that yeah.

- Wow.
- You were a bit meaner.

- Yeah you were, this
dude is at least loyal.

- Big Barry Syx, that's gonna be you.

- Sweet - is there any world where I can,

I basically wanna shoot a
burst shot at this Lieutenant

and this other guy in the doorway.

- Both of them are down, fully stunned.

- Oh, they're down.

- So the doorway is actually
fully clear right now.

- Okay can I do with the perception check

that none us can pass?
- Yeah.

- Nat 20.
- Oh my god!

- Amazing, on a nat 20 you perceive,

on a nat 20 you perceive

that this could have been an
entirely different encounter

where you stealthed out of here,

but we're well past that now.

- My prescription sunglasses go on,

and suddenly I see so clearly.

- Yes, there were three in the door,

there were two interrogating over here.

There's also a huge blast door over here,

which would've been more important

if you were like scootering

or Aurora Nebbins-ing out of here,

and there's another side door over here.

So you basically see that there,

there would've been other
ways of handling this

as it is right now, there
is a huge blast door,

you know, marketplace, yada yada.

- Let's fucking get out of here.

- Is there, is there anything,

can I see anything beyond the door?

- What's that?

- Do I see anything beyond the door?

- On a nat 20 perception

I will say you see a yard
of a couple different skiffs

out there.
- Rad.

- Past the blast door.
- Okay.

Can I kind of hold my turn

until the rest of the crew gets through

and I want to set up a situation

where I wanna do an
essentially an athletics check

to like rip rather like a tent

or like pull some kind of table

and try to block that door

just to give us time to not
get blasted as we go away.

- Oh hell so you want,

do you wanna try to grab something

that you can use to like
jam up the door behind you?

- Yeah.
- It's awesome.

- Give me a fucking athletics check.

- Sweet, Barry goes into the zone.

- Oh my god, 26.

- Barry, you rush over

and can fully heft one
of these market tables.

Just like-
- Everyone get going.

- Hell yeah, you lift it
over your head, any movement?

- I basically wanna hold my turn

until those guys are through

and then move through as much as I can.

- You can so you go into the
zone, which is bonus action,

you heft the table, which is action.

So you can, you can, in other words,

take movement if you want.

- Okay how far is it to the door here?

- Only actually about 50 feet.

- Okay, I can actually...sweet, okay.

So I wanna get to as
close as I can to the door

and just be waiting and I'll just toss it.

- On your next turn.

- And I think with my bonus action thing

I can jump over this wall,

'cause I think lower than 30 feet, right?

- Oh my God.

- So you're just like
chugging down the market.

There's like, you know,
fruit and vases and shit

shattering off of your table.

- I guess I've got the guys,

can I kind of angle the
table to give myself

a little bit of cover

'cause I see the guys on the one side.

- I will say, you know,
on that nat 20 perception.

Yeah, you are able to map the
terrain out that you charge,

and at the last second as these dudes,

now here's the thing.

Do you want to angle
the table over your back

for the guys you're running
past hiding in the tent

or do you want to angle it
forward for the guard facing you

facing you from the doorway?

- Mm, I guess I'll, behind
me for the two guys.

- Cool so you're like,

hey you, like a big horn tortoise,

you like throw the table over
your back to give yourselves

three quarters cover as you
sprint through the marketplace.

- Rad.
- Hell yes.

- [Emily] Nice moves, Barry.

- Gunnie, that is gonna be you.

- Great, we can all get
outta the marketplace

we're leaving right?
- We're gone.

- Great, jet pack on 60
feet straight out the door.

- Hell yeah.

No chance for any soldier
to do any kind of thing.

Full auto thrusters,

just straight Rocketeer
out through the doorway.

Gunnie is off the map and outta here.

- And headed towards the skiffs!

- Headed towards the
skiffs, you can get out of-

'cause I believe oh, it's
activating your thing is bonus?

- Bonus action, so then
it's dash, it's- yeah.

- In future as we move through the combat,

you will now have your thrusters active,

Riva, that's gonna be you.

- I am also gonna do a runner

and then...so movement and dash-

- Awesome.
- To the door,

can I do a perception check
out on this other side

to see what's happening over here?

I'm assuming that like we're not,

this isn't the end of the
fight we get out of the market

and then we're done with this episode.

- Perception yeah, gimme
another perception check.

- Great.

19.
- 19's pretty good.

Those ships in the sky are not able to

enter the atmosphere of a
planet, they're too large.

You see, you see twinkling

of Brigade Tigers,

lots of them, entering atmosphere.

These are single pilot
Amercadian fighter craft.

- Oh, I thought you meant actual tigers.

- They just open a cage.

- You see tigers entering the atmosphere.

- They just fall instantly.

- So basically there are dozens and dozens

and dozens of Amercadian fighter craft

entering the atmosphere.

- Cool, in which case I
might actually Quicken Power

to bonus action cast Battle
Precognition on myself

so I have an AC of 15.

- Hell yes, okay.
- Get that good AC.

- Riva's got an AC of...
Margaret, that's you.

- Can I use my action to
disengage and just run?

- Yeah and actually
you, no one's gonna get

an attack of opportunity on you.

- Oh okay cool, then nevermind

I'm just gonna dash out the door.

- Hell yeah.

So immediately what happens is
Riva and Margaret just sprint

Gunnie takes a second to auto
up thrusters and blast out.

All of you guys got the memo and are like,

great we see the assignment,
we're outta here.

I love encounters where it's
just get the fuck outta here.

- Get the fuck outta here,

we don't need to deal with these people.

- Be smart, get the fuck outta here.

- Stun grenades are good for that.

Especially for when there's
innocent bystanders.

- Yes, exactly, yeah
you guys actually see,

you are not being monstrous
in this moment either.

The Lieutenant that got
stunned is badly injured,

but still breathing, stable on the ground.

Skip, that's gonna be your turn.

- I shoot that man.

I think we just gotta keep going,

I'm gonna- from up here can
I make a perception check

for where the closest skiffs are?

- Absolutely. I would say

you have your jet packs active, right?

- Yeah and I'm still on that wall, so.

- Oh, there's one within 80 feet of you.

- Okay, I'm going my movement

and my bonus action to get to that

and then maybe I don't
know if it takes an action

or anything to like get it going.

- I would say, yeah, you see
a pilot console on the skiff.

You know how to pilot
these things very well,

if you go to one of the
newer spherical skiffs,

it'll be a hacker's check to
get into its computer system.

There are older ski
mounted skiffs here as well

that would be a security kit
check to hack into or hot wire.

- Which ones go faster?

- They both go about similar speed,

but it's basically like
if you have proficiency

with hacking you can get into one,

if you have proficiency
with a security kit,

you can get into the other.

Also, if you've got access to the engine,

you could do a mechanics check

to just try to bypass the
ignition sequence at all

and just like hot wire it.

- And how many people
can fit in each skiff?

- Oh, they have full
platforms so you can get-

- Oh great so we can all
get, we can all take one.

- Yes these are, these
are not like jet skis.

These are more like pleasure yachts.

- It's like bierfiets in Europe,

where everyone's riding a
bike, facing each other.

- Yes, exactly.
- Like pedal pubs.

- Yeah, yeah exactly.

- I don't have a hacker, I
don't have any of these kits.

I have a demolitions kit.

- Gotcha.
- Blow it up.

- We're both, we're
both good with hacking.

- Yeah.

- Okay so I will just
try on the other one.

- Could you grab someone
with your jet pack?

- Yeah if I could just drop down,

well I don't think I can
get there and do that.

So I wonder if it's good to get one

and then maybe I can pick
you up on the way back.

- Gotcha.

- But I'll try to go to the one

that's got like the older vibe.

- Cool, I dig it.

- And can I make like an
investigation check or something?

'Cause it's like with like
expertise because of ships.

- Yeah, go for it, give
me an investigation check.

- 18 on the die plus
like investigation sorry,

that would be eight so 26.

- 26 on the die, I'll call
a 26 an even luck check.

You want a higher number...

12!

On that investigation
you're like, okay hacking,

and you see that there is

a little bobblehead Cosmic Sister doll,

you open it up - keys hidden underneath.

- Right on.

- You guys hear a skiff

for Sid and Barry that are
still in the marketplace,

you hear a skiff starting up outside.

Sid, that's your turn.

- Looks like my ride's here.
- Beep, beep.

- I think I'm going to take a dash action.

But on my- I'm looking
at these fighter jets,

you know what I'm just
gonna do it just 'cause,

I'm going to, since I can,
bonus action attack again,

no, you know what?

I think I'm going to basically
use my action to dash,

if I dash can I get out to him?

- If you move and dash, you
can absolutely get out, yeah.

- Okay so I'm gonna do that,
but to give myself extra AC,

I am gonna shoot one of those,
one of those stunned guys.

- Cool gotcha, gotcha, gotcha, gotcha.

There are also still very-
guys that are very much up

and alive and, and dangerous.

- Yeah, this dude to the
right is gonna shoot me.

- Okay then I'll go for that
guy, I'll go for that guy.

- Cool, go ahead and gimme an attack roll.

- Just try to get the AC.

Nat 20!
- Nat 20!

- That's the guy you
said you were gonna kill

who crit on you.
- Really?

- Yeah he crit on you
and you just crit on him.

He's got three quarters cover firing from-

- Crit for crit, bitch.

That is 18 damage.

- He skids across the market.

- And it's actually an extra d6 damage

because someone near him, another six,

because Storming Shot someone-

Oh no, I'm not using
Storming Shot, never mind.

- Gotcha.
- 'Cause I used a bonus action

okay so yeah 18 damage,
peace out, fuck you.

I'm gonna spend a kinetic
die to add to my AC.

- I smell a t-shirt.
- Four, baby.

So, and then I fucking hop
on the skiff and I say,

"What do you need me to do, Skip?"

- Hang on.

- Cool, that's gonna
be the soldier's turn.

They're gonna each take shots at Barry.

- [Ally] Barry.

- And hit the table on your back.

Barry, that is your turn.

- Bring that table with you bro.

- Sweet, this table rules!

Run and dash through the door,

and kind of try to toss the
table behind me, like set it,

like kind of try to jam it in the doorway

so that it's like cover

or it'll take somebody a
second to get through it.

- Hell yeah, I'm gonna say give me a,

give me an athletics check.
I'll say like on DC 20

you badly hamper their
ability to chase you,

DC 25, you permanently
like ruin this exit.

- Rad.

Oh no, I did so bad.
- Oh no.

- 12.
- 12, okay.

You rush through, throw
the table in there.

You create difficult terrain,

but they're gonna be able to
like come chasing after you.

- Cool, appreciate you.
- I think we need more-

- So if I move 60 feet,

I can't get to the skiff yet, I assume.

- You can't get the skiff yet,

however as you get through the door here,

you hear the brigaders
seeing their Lieutenant down,

do not pursue you in this moment.

You hear them calling
over the radio, however.

- Sweet.

- So they're going like
say, "We have the traitor,

we found Norman 'Skip' Takamori,

he's on on exit with the
proldier companions!"

And you-

- We have names!

- We're the Gunner Channel.

- Yeah I'm Sundry Sidney,
the any- purpose droid.

- My name is Norman "Skip" Takamori.

- I'm Barry Nyne, kill on-sight.

- Gunnie, proprietor of
the Barry's Big Win Casino,

which is now open.

- We give them all drink
vouchers to the casino.

- So please come bring your friends,

I just throw a shit ton of them.

- Off in the corner you do you see like

a rec station news hover van,

like a skirting the outside of the city,

like set up set up quick, quick, quick.

- Can I also, if I'm not at the skiff yet,

can I use the bonus action
30 foot jump to get there?

- Yes, absolutely.

- Rad, I'll do that.

- So you (grunt sound) through that,

make it to the skiff.

We're gonna go to the next board.

In this next board everybody,
we are onboard the skiffs,

it is up to you

because we are kind of
splitting the difference

between tactical miniature
combat and ship deployment.

So on your turn, turn to turn,

you can determine whether

you would rather use
your deployment abilities

or your character abilities.

Only rule here is gonna be, you gotta,

you cannot mix and match on your turn.

- Got it.
- So in other words,

like if you're like for that round,

it's like, if you commit
to doing deployment stuff,

you're gonna need to do for
your reactions that turn,

for your bonus actions, for your actions.

- Are there anti-aircraft weapons on this?

- Your skiff is not
outfitted with weapons,

so if you wanna be shooting weapons,

you should probably stay
in character momentum.

- Gotcha.

- I have a question about
improved space casting.

- Yes?

- Can I do improved space casting?

- Yes, you can.
- From the skiff?

- From the skiff you can
do improved space casting.

- [Ally] Wow.

- So as we move to the next board,

we are going to begin with Gunnie's turn.

You guys are being pursued by a skiff

with a Lieutenant and also six soldiers.

Those Amercadians rush the
same skiff yard as you guys

and you take off with them in hot pursuit.

These are the skiff trails sort
of outside the edge of town,

as you can see this one goes through

a thick trail of cacti,

as you begin to zoom out over here,

Gunnie, you are first to act.

Amercadian skiff is, uh,
barreling down right behind you,

they're in a little bit
of a newer spherical skiff

you're in this older ski model back here.

- Great I'm gonna pop up like 10 feet,

jet pack still active,
and use one of my gadgets,

which is just a classic oil spill.

- You're hitting the top of
their deck with the oil slick.

- Yeah.
- Copy that, okay.

- More than anything I think
I want to cover them in oil.

- And then feathers. Welcome
to college, freshmen.

- Yeah, exactly.

We're gonna roll some
saves for these fellas.

- Okay then copy that.
- It's like Wipe Out.

Yes, you see three of these guys

immediately fall prone
as the oil slick hits

that was your action,
anything else from Gunnie?

- Come back down, give
a knowing nod to Sid.

- I say I got just the grenade for that.

- Perfect, and then I think that's my,

what, that's action,
bonus action, reaction?

That's it, I think I come back down.

- Okay, Riva, that's you.

- Oh lovely let me know if
you're gonna let me do this,

I say to the Skip,
"Which is the off button,

show me which is what the
off button looks like."

- It's kind of a different brand.

- Just tell me what the
off button looks like.

How do we turn it off?
- The red one?

- I think it's red.

- Okay and I cast psychic push pull,

just like I just like smash
at all those controls.

- Psychic push pull,

and just start to smash
controls on the ship?

- Yeah.
- Okay I'm gonna say,

go ahead and give me,

this is gonna be high risk high reward.

- Great.

- Go ahead and give me-
- That's what I love to do.

- Yeah, what do you add to

'cause this is, this is you're
trying to turn the ship off.

So up to you, you can either
take technology, mechanics kit,

or piloting - all sort of the same.

- Yeah I roll a minus one.
- You roll a minus one.

You're gonna roll with disadvantage.

You're gonna roll with disadvantage.

It's only a DC 15 so you need both dice.

- No, no, no.

- That only a DC 15, so I need to roll.

- Two 16s.
- Two 16s.

- Roll two sixteens.

If you do this entire ship
will immediately crash

and we'll move to the next board.

- Wonderful.
- Let's do it, let's do it.

Oh, wait, if you hold your action,

I can give you advantage.

- Maybe I'll just do something else,

that seems like a stupid thing to do.

- You can do like a-

- [Siobhan] In which case
I'll cause psychic confusion

on the guy next to the pilot.

- Okay.
- So wisdom saving throw,

and I'll use heighten power

to give him disadvantage on that.

- Copy that.

What do you, what are
you confusing him about.

- Basically every action before
moving on each of his turns,

he has to make a melee
attack against a creature

other than itself that
you mentally choose.

So I'm just gonna have
him shoot the pilot.

- Incredible, wonderful, wonderful.

You hit this dude.

You see, he goes, "These
interlopers are trying to get away,

Lieutenant, I'm gonna kill you."

And the Lieutenant goes, what?

Incredible, Margaret, that's your turn.

- Great, okay, I guess I'm
going to just boost the engines.

- Hell yes, awesome, great, great, great.

- And for me I can use
intelligence instead of strength.

- Awesome.
- Just the DC 12.

And I add, I think, nine to this.

- Or that's using the ship
scores on a boost check,

uses the ship's deployment scores.

- And what, what is the ship's?

- Add three to strength, so.

- Okay, cool, and what about intelligence?

- I think the ship's intelligence
is a little bit worse.

- Okay so I'll just use strength I guess.

- Yeah yeah.

- So DC 12.

Ooohhh no.

That is a...

10.

So I guess I'm gonna use Defiant on this.

- Hell yeah, go for it.
- Three, okay.

- Okay, cool, the skiff
gains 50 feet of speed.

- Cool and then who's going
next in the running order?

Who's coming?

- It would go back to the top.
- Skip.

- Skip?
- Skip.

- Oh, cool then I'm gonna like
really look at Skiff and pay-

Skip.
- My name is Skip.

- Skiff Takamori.
- Norman "Skip" Takamori.

- I'm gonna be like, "Skip,
you're doing such a good job."

- Thank you.

- And, and hone my
Critical Analysis on him.

- Is there a mechanical edge to this?

- It's just a compliment,
just a nice moment.

- Instead of a wink this campaign,
it's words of affirmation.

- I do feel like, with
all this running away

that we're doing,

he is now called Norman
"Skip Town" Takamori.

- Yeah.
- Skip-town-amori.

- Skip Town.

- So you just have advantage
that you can use on a roll.

It can be any roll.
- Oh hell yeah.

- Love it.

- The Lieutenant is going
to go on the back ship,

and is going to rush forward

and try to ram you guys off the course.

- Okay.

- This is going to be a
strength check oh, sorry,

you're also not piloting the Wurst

so I forget we're not using the
Wurst stats but that's okay.

We're gonna say the skiffs
add the same amount.

So you do clear the check necessary

to boost the engines here.

- Cool.

- This guy's going to rush forward.

I'm going to need a strength saving throw

from our pilot of the skiff here.

- Potentially.
- Watch out.

- Can I save that?

- Unfortunately, oh no Riva you did,

you are using deployment 'cause you have

improved space casting.
- I'm using deployment.

- Cool - watch out, great.

- You add, you expend a power die

and you can add that to
whatever the saving throw is.

- Just so a d6.

- Yeah you can add or no,

this one only has a d4 power die,

skiff is much smaller than the Wurst.

- Okay and I'm trying to beat, sorry?

- We don't know what
you're trying to beat.

- Okay I'm going just use
that advantage I think

so plus a d4 power die from the Watch Out.

- Nice.
- So 16.

- You see Riva as your
psycho drone is there

you yell, "Watch out!"

Margaret, you're up there
with the captain as well,

you're like boosting the
engines of this thing.

- You're doing such a good job.

- And you hear shuttering thing
as the sphere smashes back

and you whip all the skis back into order

and are headed for a massive jump

as we move to the top of the next round.

Skip, I am going to need
a piloting check from you

as you come to this huge,
this skiff jump here.

- Oh, okay.
- My gosh.

- So my piloting it's, it's my piloting.

- It is your piloting we're using here.

- That was close to a three,
but it's a 16 on the die,

plus I believe eight or nine.

- [Siobhan] Oh my God.

- I know there's so many
papers in this game.

- Plus eight.

- We did all have all of the papers.

- So 28, I mean 24.
- 24.

You guys see the skiff get to the jump

as you hear these hyon
beams coming behind you,

you hit the jump, the
skiff makes the jump.

You move a full 150 feet.

- Can I use a reaction to throw a grenade?

'Cause I didn't use my reaction last turn.

- If you are able to throw
grenades as a reaction.

- Yes.
- Then absolutely.

- Okay then I would-
- There's no triggering event.

There's no triggering
event for the grenade,

it's whenever you want?

- I think it, I don't, I don't know.

I'm sorry it's just fighting style.

- You can throw a grenade as a reaction.

- Sorry, the wording is as
a reaction on your turn.

- Okay.
- That is the so,

so you can use your reaction to do it,

but it has to be on your turn.

- Okay.

- So the ship, you can slow
the ship down if you want,

or you can attempt to try to get away.

- I don't think these guys are
gonna leave us alone so like.

- Do you wanna like, hold
it till after my turn?

- We're about to go over this jump.

I feel like they will try to
catch up just immediately.

We maybe we'll have the
opportunity to do that again.

- Great.

- You can say push your
turn after their turn

in initiative order if you want to.

- Okay I will, I will.
- Cool.

- I just, I mean, Gunnie
set it up so beautifully.

I can't not light that birthday cake.

- As long as we can get
back to Barry's Big Win

so that I can turn a profit, that's all.

- Oh my God, we get there

and you immediately just,
like, bet max, bet max.

- We're gonna roll this
in front of the board,

pilot check from the soldiers

as the skiff comes after you guys.

- Beef it, beef it.
- Beef it.

- That is a seven.
- He beefed it.

- You guys see the sphere take,

so they do the ramp, the
sphere takes off into the jump,

but because they lost a bunch,

basically when they hit you

like billiard balls hitting each other,

like you guys actually gained
speed when they rammed you,

and they lost speed when they rammed you.

So the ball kind of rolls forward

and *thunks* into the middle of the jump

and they're gonna-
- Like Pooh bear?

- Yeah they just fully get
stuck in the middle of the jump.

- And they're all covered at oil,

so they will slide off
and get cut in half.

- Sounds good to me, sounds correct.

- But they are going to fire on you guys,

who do they have line
of sight to to fire on?

- Oh, did I like,

was my turn I made the piloting check,

but did I get to do anything else?

- If you have deploy, you're
sort of deployed right now,

so if you have any deployment
actions you wanna do,

you're welcome to do that.

- Yeah I mean, I have this
like Slippery Pilot thing

that lets me as a bonus action dash.

- Okay.
- So, you know,

in addition to just like flying forward

and with the extra speed and dashing,

just like try to like get
around a corner or something,

just like lose line of sight on these.

- Hell yeah if you just
wanna foot, these guys,

if you guys want to let these guys

like dig their skiff out of the mud here,

you can absolutely do that.

If you just wanna just,

if you wanna just hit the gas and bail,

you can hit the gas and bail.

- I just hit the gas and bail.

- Yeah.
- Let's do it.

- I do not care about
any of these individuals.

- So you guys see that like,

"Get them!

You'll see justice."

- Who's justice?

- Yeah you tear outta here.

- They're so slippery I
can just hear them all

slipping on each other.

- Two slippery pilots.
- Incredible.

Let's go ahead and move to the next board.

- Wow.
- Wow.

- [Zac] And do we have
power die as this, like?

- Yes, you do, but they're
d4s, it's much smaller.

Go ahead and give me
another perception check

if you'd be so kind.

- That's gonna be, and that's
just my perception, right?

- Yes correct.
- That is gonna be an 18.

- So you're going through
these skiff race tracks

on the outside of town,

the race tracks start to
bend back around to head in,

you can either take the chance to like

head back towards town,

basically like having
gotten substantially closer

to the nursery,

or you can attempt to off road it

to go straight from here
to the Ship Nursery.

- I mean, are there any
like jumps over there?

- Jumps will be quite necessary.

- Skip cracks like a sugar free Monster.

- Sugar free.

- Just right towards the offroading.

- I throw a pair of sunglasses to Skip.

- Catch them on my face.

- Just whip your face into them.

- Are you wearing the sheriff hat?

- The Martini Nebula oversized
T-shirt, purple sheriff hat.

- My shirt's blowing in the wind.

- So you guys take off
another, another ski skiff

is coming down the opposite
side of the track from you

and as you guys whip left to go off road

towards the Ship Nursery,

which you can now see in the distance,

another skiff full of Amercadians

is coming from the opposite direction,

closes in behind you.

Sid, you are gonna act
immediately prior to them.

- Gunnie, should I hold my turn for you?

- Ah, I don't think so,
I think we're moving on.

- You know what fuck it,

I'm just gonna burst on them twice

and let's see where that gets us.

- Hell yeah.
- Incredible.

- Okay I think you can get
everybody 10 feet, right?

- Yeah.

- Well it's not 10 foot radius.

- Got it.

- So it's, it's just a 10
foot square for the burst.

- Just a 10 foot square, okay.

So I'm gonna go for whoever's piloting

and then the people around them.

- So you can hit like three of these guys,

basically like the, like the first three.

- If that's the case, then
you know what fuck it I gotta,

I'm gonna use my last stun
grenade on them as a reaction.

- Okay.
- And that will hit everyone.

- That will hit everyone, correct.

Okay, DC for the soldiers
here is gonna be 14

I believe, constitution save.

Three make it, two are stunned.

This is for the Lieutenant.

- Beef it.

- What was it, was it a nat
one? Was it a fucking nat one?

- No, it was a nine, which he beefs it.

You see pilot is stunned,
cannot take any actions,

the skiff is moving forward
with nobody at the helm.

- If he's unconscious then, and
I hit him, don't I autocrit?

- You do auto crit, that's correct.

- Okay I'm just gonna unleash
on this fucking Lieutenant.

- Go for it.

- So, okay my first one,

I forgot to use my weapon expert before

so once I can just roll with advantage.

Okay so that is a 20 to hit.

- 20 does not hit.

He's got three quarters
cover behind the console

even though he's stunned, he's got-

- All right, fuck it.

I'm gonna burst on him
then, he can't save right?

He's gonna auto fail.
- Gotcha yes, absolutely.

He auto fails, yep
- Okay only six damage,

and I will spend a tech
point to give myself AC.

- Awesome.

- Should've bursted on him from the start.

Oh, but I would've autocrit,
that's why I tried to do it.

- Pilot goes down, one of
the soldiers leaps forward

to the consoles.

- Oh and then can I use my movement

to hide behind big Barry?
- Yes, you can.

Okay, six damage to that Lieutenant,

and if you're doing a burst,

you wanna also have the
other stunned guys there?

- Nah, I kind of wanna do it on-

- Just the?

- On the awake ones 'cause
the stunned guys are out.

- Yeah, that makes sense.

- So then like the other two guys

next to him would take
six damage if they failed.

- If they failed, gotcha gotcha.

They both make their saves

they duck down outta
the way of the bullets,

one of the unstunned guys
leaps forward to the consoles,

grabbing the controls of that skiff.

The other two are gonna take shots at-

- Can I use Colonian Turn?

When you are the target of an attack roll,

you can expend a power
die in attempt to maneuver

out of the line of fire.

Roll the die, take the
results, multiply by 50?

- They're firing at Barry right now,

so they're not firing at the
ship - if they miss Barry

by 10 or more,

I'm gonna say that the
attack hits the ship

and you can use that maneuver.

- Wow, cool.

- Both of them miss Barry, take shots.

That's Sid, that's the
soldiers, Barry, that's you.

- How far of a jump is this other skiff?

- Jesus Christ. Jesus Christ...

Yeah, that's 30 feet.

- Just in case things get
real bad can I like tie,

like I realize I'll take damage if I like,

when I jump back if I get
like dragged or something,

but can I like tie something

or like throw it back so that-

- Can I just give him my rocket boots?

- Did you put these rocket boots on?

- I think you have 'em on.
- Yeah yeah.

- I'm going to, I would like
to like object interaction,

just like throw a rope or something.

- [Brennan] Hell yeah.

- To just have a lifeline back maybe,

and then Barry's going to,

I want to bonus action jump to other skiff

and attempt to throw the
pilot off of the skiff.

- You toss a rope.

You like toss a little
grabbing thing from your belt

leap through the air.

It's not a hard leap

'cause both vehicles are shooting forward,

you basically just pop up

and let you know the air
lift you to the other vehicle

I'm gonna say, because
these things are moving fast

give me an athletics check
first to get to the other ship.

It's totally within
range, call this a DC 15.

- If I just like fucking die.

- If this is how Barry died-
- It'd be so funny.

- I did roll at two and a three
on my last athletics check,

so nothing is certain.

Oh rad, 24.
- Okay, great.

And now contested athletics
you need to beat a seven.

- You're about to get
fucked up Barry style.

Oh my God, I only got a 14.

- You leap, pick up the
pilot, hurl him off the skiff.

That's- that Amercadian is gone.

Gunnie, that's gonna be you.

- Do they take damage when you land?

- Oh, they do take damage
when I land, they take five.

- The stunned one if you
land, you could probably land

right in the middle of the stunned ones.

- By the way yeah okay so yes.

Yeah they're both,

now the other two guys
take five points of damage

that are still up,

all the stunned ones do as well.

Gunnie, that's gonna be you.

- I look over at Sid,
are we taking two ships?

- I look over at Barry,
are we taking two ships?

I give a thumbs up.
- Okay.

well that I won't interfere
with the ship then

I think Gunnie's gonna
fire off a tracer bolt

at whoever has hopped into the pilot seat.

- Right now there's-
- I'm in danger.

Just screaming over the wind.

- You're gonna come back?
- Maybe I dunno.

I think generally you could
just do whatever you want.

- Great.

- Why don't we just throw
you I'm next I think.

- Oh, okay does everyone
want this extra skiff?

- Absolutely yes.
- Okay.

Are they small enough that
we can bring them aboard?

- I love the drama of it.

- Okay yeah we're doing
it, yeah we're doing it.

- It's less of a target

if we have two things for them to choose.

- Then I think I'll just give Sid

the help action on her next
on her attempt to board

the other skiff.
- Her future endeavors.

- Hell yeah great.
- On future endeavors.

- Riva, that's you.

- I will turn to Sid and
say, you ready for this?

- I think so?

- And I psychically
throw her onto the skiff.

- Perfect, android pops up into the air.

- Just Predator handshake waiting.

- Give me, give me the athletics
check to get over there.

- Okay.

- I think it's like Dominic Toretto.

- Can I do I have to use
the help action here?

Can I see what I get and then-

- I'm psychically throwing
why does she need to?

- Oh, that's right, you're lifting.

Yeah okay so that makes sense.

Yeah you just lift up and toss,

deposit Sid on the pursuing ship.

- Great and then can I
Quicken spell to psychic shunt

this guy who has the gun?

So he makes a strength saving throw

and if fails he takes
one d4 kinetic damage

and falls prone.
- Fails the save!

- Takes two damage.

- Takes two damage great, falls prone.

There's one guy up, one guy
prone, three guys stunned.

- The absolute fray.

- Margaret, that's gonna be you.

- Okay great, I am,

well, I guess boosting
engines isn't that smart

'cause we don't want to be
way apart from each other?

- Oh yeah.

- There's a gun on this ship right?

- There is a gun on this ship.

- Okay.
- Hell yeah.

- You know what I'm gonna actually

put my phone on do not disturb

'cause this is getting really serious.

I'm gonna offer the help action to Skip,

and now I'm gonna train
my Critical Analysis

over to probably you.

- I'm gonna pilot and then I
think he's gonna take the gun.

- That's right baby, so I look at Sid,

and you can't really hear
me through all the wind,

but I'm like, you're doing a great job.

- I have never had so
much positive affirmation.

- My hand is on Skip's
shoulder as you're driving

and I just go, "You're doing a great job."

- I think Margaret read
a book about management.

- I read "Who Moved My Cheese?"

- Incredible. I'm gonna need
a dexterity saving throw

from Gunnie, Margaret, Skip and Riva.

- Dex, very cool, very cool.
- Very rad.

- It was an 18 and rolled to a four.

My dex though is pretty good, an 11.

- I got a seven.

- I'm like I'm gonna
throw my Defiant on that.

- Cool 11, 7?

- 23.
- 23.

- Margaret?
- 13.

- Tres leches.
- What's that?

- It becomes a 13.
- 13 okay.

Skip, Margaret, Riva, you all
take 12 points of fire damage.

The Lieutenant falling outta the ship

goes to his vest, takes
that an incendiary grenade,

lobs it up.
- Oh my god.

- You are gonna take, you
take six points of damage,

give me a constitution
saving throw as well.

- Wow.

- That's gonna be a 15.

- Okay your body your cyborg
limbs do not take damage

that is unrepairable.

We are back to the top
of the order with Skip.

- I there's a cactus in
front of me, correct?

- That is absolutely correct.

- And I can't really like jump it.

- You might be able to jump
it there might be some,

some functionality here.

- If they're behind me,

I'm wondering if I
should starship charge it

and do I take a ram action on it?

Just to try to like break the path.

- Hell yes.

- So expend a power die
to increase your damage

on a failed save the target ship takes,

it's a it's target ship I'm
hoping I can do it on a cacti,

takes additional kinetic
damage equal to your,

the amount rolled on your die

plus your ship's strength modifier,

which I'm not sure would it be on this.

- Strength modifier on the
skiff is only a plus one

but starship charge is possible

for you to deal enough damage

to like help your friends out

and like ram through this
cactus, there is a fixed DC.

You're making a strength check from here,

but you also have the
help action from Margaret.

- Okay do I add the kinetic
die to that roll or-

- So you're gonna add a d4

and I'm gonna home rule that this is,

you add a d4 both to the roll here

and to the damage you deal as well.

- And I would like to add another d4

with my Targeted Strike ability.

- Oh shit.

- Which is as a reaction,

I expend a superiority die

and I get to add that to your
attack roll and your damage.

So another d4.

- So two d4s added to this?

- Yes.

- You guys just crash this whole thing in,

and then you guys with
your jet packs grab someone

and then join us on this other skiff.

- I do want to.

- 'Cause it looks like it's on fire.

- Oh, we got an incendiary
grenade tossed on us

but that like our ship hasn't
been hurt outside that,

all right, I'm gonna roll this, two 12s.

- Nice.
- Plus one, plus two, so.

15 plus one for the strength modifier, 16.

- 16 on the check through

difficulty was 15

to break through this cactus.

- We have resistance to whatever damage

we take from ramming.

- And what's that it?
- It gives you-

- And you guys have
resistance to whatever damage

you take from ramming.

You are going through at full speed.

You're gonna add two d4 to this,

and I'm gonna say that on ramming on this,

you're gonna deal in
additional four d6 damage.

So two d4 plus four d6, plus
the strength modifier here.

- So plus one?

- Yes plus one here, go
ahead and roll damage.

- 22 Damage.
- You guys look up ahead

see this like thing, like how
hell is Skip gonna jump this?

And you hear bam!

You go through this
cactus, rip it in half,

which clears the way for
the skiff behind you.

Go ahead and give me a piloting check also

as you get outta here.

- Watch out.
- Okay.

I did, that's a 14.

- As you push through here,

you're gonna take some more damage

from the basically like just,

there's no way for you,

you're trying to pilot through

without hitting cacti on your way out,

you take another 13 points of damage

to the skiff as you move through.

- Oh, okay, cool.

- We're at 12 on the skiff.

- We got this one back
here if you need it.

- Sounds good.

- Sid, that's gonna be your turn.

- Okay so I gotta try and
pilot this thing, right?

- Yep.

- Is the path cleared for them though?

- Path is cleared

so you will not have to make
that roll for the cactus.

- So I have piloting,
I plus six to piloting.

What does this, what does this mean?

I've never been a pilot before.

- You're making a pilot check

to just try to avoid all
these cacti everywhere.

- Okay and so I'm adding
my plus six to it.

- Yes adding your plus six to it.

- And then can we say that

'cause Gunnie gave me the help action,

can we say that he like
whispered some stuff into my ear?

- Absolutely.

- Okay here's some just quick basics

with regard to thrust
and gravitational pull.

- Thank you, thank you, okay.

- Just remember all of that.

- Okay that will be an 18.

- 18 passes the difficulty,

you see that basically Skip is like

clearing this way in front
of you and you're zooming

as all of these cacti,

like get hit by the Skip in front of you,

go back and then start to sway back.

So you're like watching
them close up behind you

as you push through this space,

that is you taking an action to pilot.

- And I am guessing that I
can't use a bonus action.

- Unless it's a pilot act,

yeah you're deployed as a pilot right now.

- Great, thank you.

- Soldier here is going.

- All right, Barry, we're all good.

- I think there's a guy that's still up.

- Yeah, there's one soldier left,

but the other guy was just
took two damage was not prone.

So the guy who's prone gets up,

both of them are going
to make athletic checks

to try to push Sid off of the skiff.

- Okay can we at least
say as a bonus action?

I activated my rocket boots
on my, when I was piloting.

- Sure, I'll say that.

- First one is gonna go,

Sid, you need to beat 14
on an athletics check.

- Fucking easy

...that is a 22.

- 22, incredible.

Second guy is gonna come after you.

You're going to need to beat a 10.

- [Siobhan] Come on, come on, big money

- I didn't do, I got a six.

- Is there any,

does anyone have human
fortitude or any of that stuff?

- I have heads up which
is for saving throws.

- That's only a d4 as I
could only tie it anyways.

- You see both of these
Amercadians rush up,

you're taking the skiff,
you successfully pilot it.

You're coming out through after them

and you see one of them
grabs you, you elbow him off,

the other guy says, "Not today, Droidy."

and tosses you over the side of the ship,

and that is going to be Barry's turn.

- You fucked up, I'm
gonna grab that same dude

and throw him off.

- Cool, go for it.

- Nat 20.

- You punt that guy.

- He throws him so hard that
somehow Sid comes back on.

- Like a trampoline.

- He bounces back up and knocks Sid in.

- You like, it's like in
pool, you call a bank shot,

bank him off the ground, incredible.

- And then how far so Sid
has her boots activated,

but she fell like where, is she roughly?

- You are about halfway to
the ground right now okay.

- Barry, you can pilot,
right? You got this.

- Oh yeah, totally.

I'm gonna trust that Sid's
gonna get back on somehow

and I'm not even gonna look
at the piloting controls,

that'll be fine.

And I would like to
essentially get into position

where I am between where
the pilot place would be

and the other awake dude
that could try to grab Sid.

- Gotcha, you just looked
muscle in between him there.

Amazing, Gunnie, that's gonna be you.

- Assuming we're not
switching ships immediately.

I'm gonna take my turn to
try and patch this one.

- Hell yeah.

- I have a new ability
with regard to patch

that's not on my printed sheet?

- What's the name of the ability?

- I believe well, I think
I need my mechanics kit,

which theoretically I maybe don't have.

- I think you have your
mechanics kit with you.

So yeah, you have advantage on
the constitution patch check.

- Great, what's the con of the ship?

- Plus zero.

- Plus zero, great, DC
still 10 or is that?

- DC 12.
- DC 12, great.

Oh, that's not gonna do it...
- Oh no.

...but that is! That's 13.

So I guess it's a d4 or
what's the hull dice?

- The hull dice here are d4.

- That's four points back.

- Hell yes, heal four
points of damage to the ship

as you start to just get in there

and fix the skiff while it is moving.

Riva, that's gonna be you.

- I'm gonna psychically bungee jump Sidney

back onto the ship.

So she goes down her
hair touches the water

and she springs back into the ship.

- Yes there's a moment here of you guys

racing through the desert on these skiffs,

sand kicking up behind you.

You get tossed off, suspend
for a moment telekinetically,

and boom pop back onto the
ship on your roller skates.

- And I'm actually gonna,
I'm gonna quicken spell that

so I can boost shields.

- Awesome.
- So it's a DC 12,

it's plus three to strength
right on this ship?

- This is not the Wurst
so this is just a skiff,

which would be plus zero this is a worse,

worst kind of craft than your-

- It kept on hitting 12 and
then rolling back to 10.

- Oh no.
- Nevermind. I tried.

I got Sid back.
- Got Sid back.

Boom, Sid goes back.

- We're not automatically gonna
crash now, which is awesome.

- Skip, that is your turn,

you can absolutely clear
off this part of the map.

- Yeah I mean, I don't wanna
like leave them in the dust,

you know, but like continue forward.

- Yes.
- With the crew.

- And I might take the evade action.

- Hell yeah.

- So like any attack
on us has disadvantage

and we have advantage on
dexterity saving throws.

- Amazing that's gonna help you

navigate these cacti absolutely.

- And then the other
thing is that our attacks

from this vessel have disadvantage.

- Okay yeah yeah.

- Just so y'all know
if you're on our ship.

- Yeah, 'cause you're like weaving so much

that it's hard for people on
the ship to get good shots off.

- That's fine none of us to doing that.

- Yeah that was like

with the people on this one that's great.

- Sid, that's gonna be you.

- So a piloting check?

- Give me a piloting check.

- 25, 19 on the die.

- Nice.
- Hell yes.

25, you take off, you are off the map

you're right behind the Skip

there's only one soldier left.

He is going to attack Barry,

he hits Barry deals you
four points of damage.

- You absolute fool.

It's like you wanna get
thrown from a skiff.

You see, he looks at, you goes like

point blank deals four points of damage

he says, he goes, "Well,
we'll see about that."

And jumps off the ship.

- Can I throw a grenade at him?

- Oh no!

You see, you guys tear outta there,

let's move to the next board.

- Wow.
- All right!

- That was so anxiety provoking,
fucking piloting check.

- You guys arrive at the Ship Nursery.

You've also, there are no more Amercadians

pursuing you on skiff.

You have successfully navigated the skiff

sort of like encounter.

- Does the gun on our ship
look like it could take a,

like it could do real
damage to like a ship?

- So the gun, the gun here
would deal really serious damage

to a person and would
deal damage to a ship,

but it would be pretty insignificant.

- I guess I'll grab it if we-

- Yeah go for it.
- Sweet.

- So you guys skiff up

as you are like sprinting to the nursery

you see that you've,

there's a bunch of
Chesters out overlooking,

you're sort like maglocked
to the side of a canyon,

a bunch of Chesters start looking at you,

you know and waving as
they've finished modding,

the sort of stealth drive onto the engine,

Lamelia looks at and says,

"Well, hey there, friends,
noticed you're in a hurry,

seeing the big hullabaloo
up there looks like-"

- Yeah, yeah we're kind of,
we're kind going right now.

- Oh, you gotta head out?

- Yeah
- All right.

So let's settle up you've
been here four days.

We, and then we covered the
docking charge on day one,

so I'll go ahead and
grab 120 credits off ya.

- Great.

- Thanks, pleasure doing business.

- Oh yeah did we tip the Chesters?

- Oh yeah tip the Chesters.

- Hurry!
- Here you go Chester!

- Some Kublacaine to each of the Chesters.

- Every Chester has a tiny
little bag of Kublacaine

that they have no means of ingesting.

You see Lamelia--
- Sell it!

- Be their own boss.

- Yeah you see that Lamelia
looks at them and says,

"Fellas, that's worth money
if you want to sell it."

And you see that all
of them look up at you

for giving the little baggie
and each hold it to their as,

and cross their hands, and they all go.

They all go put it on
their little work cubbies.

- I rip some wires outta the ship

and make little necklaces
so they can wear it.

- Cool.

- Sid, we don't have time for crafts.

- Barry, you grab you
grab the skiff cannon off

otherwise getting these skiffs
on board you guys can see

it'll take a couple of minutes to get like

the lifting machinery up
to get these skiffs off.

- So a couple of time,

a little bit of time for
necklaces or bracelets.

- Okay so I spend my time making-

- Do we wanna, are we
gonna bring the skiffs on?

- Are we bringing the skiffs on?

- Does, can we a perception
check to see if that feels like.

- Give me a perception check

and it's related to ships
so do it with advantage.

- Okay, good 'cause that wasn't good.

- Yeah, do they sink down?

- We can keep the gun.

- I got a 21 perception check.

- Those Tigers are closing in.

- Yeah let's get the-
- Let's just grab the gun.

- Can you psychically pull this gun?

- I am so low on spell points.

- I've got it, I'm gonna
yell, gosh I hope Loose Duke

doesn't take a free skiff here.

- He's gonna roll a luck
check in front of the board.

- He's dead.
- He's dead in the vents.

- That's a four on the die.

- That's his luck, right?

- What's that?
- That's his luck.

- That's his luck

saying I hope Loose Duke doesn't
take one of these skiffs.

We cut to somewhere else in
Baustin where Loose's skiff

has been hit by one of the
fleeing police cruisers.

- "Man, come on."

Loose Duke is nowhere around.

- He's not on our ship?

- We will never convince Emily.

- We will never convince-

- I mean hey, that's the best news.

- The Porter of this season
is Loose Duke is on the ship.

- Can I do an investigation
to see if he's on the ship?

- Yeah go for it.
- Oh my God.

- I'll give Sid the help action.

- Okay, 23.
- 23.

- Do you want potent
aptitude just in case?

- No.
- Okay on a 23

you search the ship and
don't find Loose Duke.

- I need to crit to know, I need to crit.

- If I crit, can I please
find Loose Duke on the ship?

- Yeah go for it.

- Two, two.
- So close.

- So close.
- So close, so close.

- So I don't find anybody's on the ship.

- Start the ship.
- Yeah, yeah.

- Hell yeah, you rush to the cockpit,

psycho drone finishes up.

Riva, you can like stash your
psycho drone, everyone else.

So you abandon the skiffs behind you.

You get the gun off one of the skiffs.

- Is this taking a minute?

Is this in time taking one minute?

- I would say yes.

- I think I would love to do
something in that minute also.

- I would like to give
an inspiring display.

It's called inspiring display to the ship,

which I think just means
doing a fun underwater dance.

- Do a campy dance.
- A campy dance.

- Let's do a campy little dance

which gives plus five
temporary health points.

- Is everyone dancing?

- And also two people get
a d6 to add to one roll

whatever they please.

So I'm gonna choose the
important people to have that.

- Yes.
- Makes sense.

- Hell yeah love it.

- Can I use my minute to pick the pockets

of the stunned guys on
our skiff for a grenade?

- Oh yes, yes you can.
- Do I find anything?

- Are they still on the ship?

Can we throw them off?

- Give me an investigation check.

- Nat 20, baby, okay...

21.

- The Lieutenant was
thrown off way, way back,

but they each have a light
blaster pistol on them.

- All right I'll take those that's ammo.

It's ammo.
- It's ammo.

- I can I take a minute and
look at everyone in the eye

and be like, "Get nasty."

- Get nasty.
- This is a spell or?

- Get nasty, no, this is just for me.

I want to get my enunciation down,

but this is I'm casting sage advice.

- Copy that.

- And just passing my
knowledge and experience

while advising those around me,

so getting nasty leads to great results,

and then I would love to,

can I do a luck check 'cause
I'm next to a slot machine?

Like everybody get nasty
and then hit the thing.

- What was that?

- Tres leches.
- Tres leches.

Cool, you say get nasty, bar cherry lemon.

- Am I right?

- I am gonna manifest
my ideal of the tranquil

to get three tech points back,

and then I'm also going to
right before I get into my thing

manifest my explosives style,
oh, explosives mastery.

- Cool.

- Can I start making AstroNav checks?

- Yes you absolutely can.

I'm gonna say it takes couple of rounds,

so you loot get up into
your gunner spot here.

We're doing a lot of things

other than just running into
the ship and taking off,

which is okay.

- We are taking a minute yeah.

- You are taking a minute.

So we're gonna, I'm gonna
make two luck checks.

You really don't want a one
through five on either of these.

It's an eight.
- That's not five.

- That is a four.
- That's less than five.

- So you're getting into your cubby,

you have the grenades,

you've got the stuff aboard.

You've done the inspiring display.

You can make one AstroNav check.

- That's a ten, is that
plus my intelligence?

- Oh, and you roll with disadvantage.

- Oh and know that you
always have Handy Annie,

when with you, when we're on the ship.

- Great we'll take that as
a flat 10 plus five, 15.

- You get one equation
before the Tigers show up.

- Okay look, I look,

I dunno what to tell you, Brennan, but I,

I want everyone to have
my intelligence modifier

added to something

and I'll let you know what
that is maybe it's lore.

- Could be, could be.

- I'd like to know a fairy
tale as we get blasted.

- All right, let's go ahead
and move to the next board.

- These Tigers are pretty small.

- Yeah ooh let's ram them.
- Good idea.

- We're running from them.
- True true, true.

- No that's what she was saying let's run.

- Let's ram.
- Let's run from them.

- So use again, using
the stats for the Wurst,

we're gonna roll ship initiative

versus Brigade initiative.

- 10 on the die becomes a nine.

- As you take off, racing
through the atmosphere,

displacing clouds for miles around

a orbit to surface laser

about as wide as three or four
city blocks, races overhead

and scours about a quarter
mile scorch mark in the desert.

And also these Tigers
are coming in behind you

as you pull away from the nursery,

that beam is gonna do serious damage,

it could eat through your
shields pretty rapidly.

Now you need to get outta here,

but you don't have the completed checks

to be able to do so to like
jump to faster than light right?

But these Tigers are gonna
get you unless you can flee,

but if you flee up into the atmosphere,

you're completely screwed.

So you see a series of canyons
opening up ahead of you

that allow you to like
get away from these Tigers

and not be exposed to
those orbital lasers.

- This is skiff racing.

- Now this is skiff racing.

- These ships are going to go.

The Tigers are going to go first,

you start taking hits
to the ship's shields.

- I think I will do a snap roll,

well, there's nowhere I can
go to where they can't see me.

So I will do a snap roll,

expend a power die and attempt
to roll to mitigate damage,

when you do so the damage
taken from the attack

is reduced by the amount
rolled on the die.

- So there are a bunch
of attacks incoming,

you let me know which
attack you wanna react to.

- The one that's like
doing the most damage.

I'll do the first one.

- Cool, I dig it. Here we go.

You take nine points of damage to the ship

and the ship's speed is
halved as it hits the engine.

- The ships-

- Can I roll the d6 to see how?

- Yeah roll the d6 to see.

- Six.
- So we only take 3.

- Take three points of
damage to the shields,

but your speed is half
with the crippling shot.

Next attack is gonna be
another nine damage to shields.

Next attack is going to be 10, 14,

17 points of damage to
shields on the next one.

Next deals seven points of damage,

and then that's gonna be
another 23 points of damage.

- How many do the attacks
do these bastards have?

- Then I'm gonna need two
dexterity saving throws.

- With the ship's dex?
- With the ship's dex.

- 13.
- Okay.

- Watch out on that 13.

- So a d4 or d6?
- d6.

- So add four to that so 17.

- Cool.

- You think they're just gonna
get to go till we die or?

- That sounds about right,
this is where we die.

- Another 13 points of damage.

- Jesus.

- So they were each taking two attacks?

- They were each taking two attacks.

Yeah these are incredibly
dangerous vehicles chasing you.

It is now the ships' turn,
looking down the canyon

you have a long straightaway
I don't know if you can see,

there are several skiffs
jumping the canyon here.

- Are they like enemies
or just dudes having fun?

- They appear to be just dudes having fun.

- Oh good for them.
- Oh, that's great.

- Happy for the dudes.

- Also some skiffs at the sort of

the base of the canyon as well.

- Would, can we get cover
with our ship though?

- Very slim partially,

if you wanna try to put some
of these things in between you,

you can, but bear in mind, your
speed has also been halved.

- Do we?

- Can we roll to get out of that?

- Yeah is there a fix?

- Like a save or something?

- Speed booster or something?

- Do we, so these things
are definitely fast

and they seem to do a lot of damage,

would we know like how sturdy they are?

- Not exceptionally sturdy.
- Okay.

- These are like single
pilot fighter craft.

- Should we just try to shoot
these fuckers outta the air?

- Do you want us to try and shoot them?

- I could I just like slam on the breaks

and just do a ram?
- Ram the dudes behind us?

- That will be a deep powerful commitment

to like fighting this out
if you want to do that,

but you are welcome to do so.

- 'Cause it's like-

- We do still have 58 hull points.

We have 16 shield points
and 58 hull points.

- Did we regen?

- We have plus five to
that hull point as well.

- Yes actually.

- We get the hull dice back

and we need the, or we
get the power dice back

and we regen shields.

- Two, two shield points
regenerate at the start of your-

- Can we do a roll to check the scanners

and see if these are three Tigers of many?

Or if these are the only three Tigers.

- There's gotta be hundreds right?

- There's tons of these.

- Well, I'm gonna use my
Slippery Pilot to dash forward.

- Cool.
- That's good.

- We'll dash forward the ship's speed.

- Can we shoot before you do that

so that we don't get outta range?

- Oh, right, I forget that we all.

- Yeah all your ship is
acting on one action,

so if the gunners wanna go
first to see if they can give,

give info to people.

- Okay sorry oh, I have a five,

so that's a dirty 20 to hit one.

- Dirty 20 hits.

- Okay I'm going to expend
a kinetic die to add a d4,

plus three - nine energy damage.

- Amazing, nine energy damage, still up.

- Okay I'm going to spend a tech point

because now I can spend
it's a Sentinel thing.

I can spend a tech point

to use a bonus action
to do a second attack.

- From your deployment?
- Yeah.

- Absolutely, go for it.

- And can I use a power
die on this if I hit?

Okay that's a nat one, but I reroll that.

Okay does a 15 hit?
- 15 hits.

- Yes, I will, I'm going
to do Distracting Shot

to give you advantage.

So I just, do I add the oh yes.

So I add a power die so it's another d4.

- Oh, sorry, d4 for this ship are d6s.

- Oh, it's a d6 okay.
- D6, yeah, yeah.

- So I'll do the d6 and
I'll do another kinetic die

actually you know what?

I won't do a kinetic die here.

I think I'll be able to take 'em out with,

well, I will do it just to be safe.

Six, nine, another 12 energy damage.

- Oh, you've done 21 all told.

The Tiger in the lead behind you,

you (cannon firing)
quad hyon cannon going,

you chew through its shields

permanently incapacitate shields

and its hull is in tatters

but it is still flying behind you.

- Okay but you can work with that.

- Yeah all right, can
we say one of the things

that I had prepped was
just to go into the zone

right before battle?

- Sure?
- Sweet okay.

So in the zone, I'm gonna take
a shot at the injured one.

I have advantage because of Sid.

That's a crit with a 19
because of the new level up.

- Hell yeah.
- I forgot about that.

- So that is going to be.

- You crit on 19.

- You crit on 19.
- 4d4

- And since he crit, can
we use another power die?

Although wait, you're
using it on this other guy

so we should save it.

- Do it, I can use my superiority die

instead of power die on my turn.

- He has a bonus action
to, to attack again

if he downs someone.
- 15 damage.

- That first Tiger that got you guys.

The one that hit your engines
and slowed the ship, boom,

fire along the canyon
side, first Tiger is down.

- I will bonus action explosive shot,

when you reduce the ship to zero points,

you can expand one power die

and use a bonus action to make
an additional ship attack.

- Go for it.

- That was only on my next
attack I got advantage, right?

Not my whole turn, just the one?

Okay, hoping for the best.

Should I do? What are we on power die?

- Two, go ahead.
- Should I do one again?

- Yeah.
- Yeah.

- Okay.
- I'll direct you,

so you get advantage and actually-

- Oh, sweet.

- Riva, up on the bridge,

goes into comm system

and gets the ship to focus
target on that last thing,

bringing the belly of the ship up boom.

You get advantage on this attack roll.

- Nat 20.
- Oh my God, baby.

- Oh my gosh, and now you
can add a power die to it.

So now you can add two
d6 we have a chance.

- Crit, crit, crit, crit.

- So I'll do a Precision Shot to,

so I'll expend a power
die to add two d6 to this.

- You spent two on your turn, right?

- Yeah I spent one.

- I only spent, I spent two of my turn.

- I spent one, he spent two.

- All good.

- I'm not doing anything with the die.

- You have a d4?

- I'm just gonna boost the engines.

- I have a d6 now as the reactor thing so.

- Come on baby.
- Come on baby.

- High numbers, high numbers.

- Oh pretty good.
- Chop chop.

- It's not gonna kill him
I don't think, 20 damage.

- You do chew all the
way through the shield.

Shields are down on that Tiger

as the squadron forms in behind you.

- Each Tiger has 20 shield points?

- Actually, you know what
instead of Precision Shot,

I'll do the slowing shot,

the one that's halves their speed.

'cause that still adds to damage anyway.

- Copy that.

- So speed is halved, and
they're super damaged.

- Can we do it since he crit,

can we do it that it goes sideway.

- Yes yeah that one gets slowed,

nose gets taken off to the side

20 points of damage to that one.

We have a direct action

from the comms station on the bridge.

- I would like to boost engines.

- Boost engines, let's go.

- If I needed to use a dice eventually

would that be all right this turn?

- This turn?
- Or as a reaction.

- I hit the DC.
- The DC?

- 13, and I needed a 12.

- All right, cool.

This ship speed moves up to 200

so we go from 150 halved to 200.

- And then I am using Slippery
Pilot to do a dash as well.

- Awesome.

- So that would be another?

- 400, you'd go 400 feet forward, awesome.

- So we fly 400 feet forward.

- I am gonna need a piloting check

as you navigate through these.

Let me ask, as you are
navigating through these

gambit situation, risk reward,

you can fully make a piloting check

just to avoid everything and be safe,

you can also play it
dangerously to time this

in such a way that as the
Tigers are pursuing you,

you are putting your ship in danger

in order to give the Tigers
even less time to react

as they fly in behind you.

- I gotta do that.

What, what are we doing
if I don't do this? Sorry.

So what does that mean again?

- That means that you're gonna be rolling

this piloting check with disadvantage.

You are just trying to hit
a DC 15 to avoid right,

to avoid this.
- Have you already gone?

- No, not yet.

- You have something that you're gonna do.

- I'm just gonna boost the reactor.

- Oh, okay.
- Okay.

So you're trying to hit
a DC 15 pilot check,

you're rolling with disadvantage,

if you do all the Tigers behind you

are gonna have to make savings
throws or hit these skiffs.

- What's your plus to piloting?

- My plus the piloting is
eight so I have to get-

- You gotta get seven or
higher on both of these.

- I got a two.

- As you are piloting going through here

doing your pilot check it's
just a straight shot forward.

- Do you have anything for that?

- Well, you've got the d6.

- It's oh yeah I gave you a d6 before.

- You can use that d6.

- Oh, can I use that d6?

- Yeah you can use it on anything.

- Two plus eight.

- Yeah, I haven't used it.

- You need a five or higher.

- You have a d6, five or higher,

this is gonna be Box Of Doom, hold on.

- Come on one in three
chance, one in three chance.

- One in three chance, five or six.

- Guaranteed.
- Guaranteed, guaranteed.

- Five! Ooo, baby, there it is!

You see, yeah you start heading through.

Skip, you're in the pilot's
chair going through,

Riva, you have your focus like
on the gunners headed back

and you just suddenly
feel all a psychic wash of

"Woo! Chuck, Chuck, we're
gonna make the jump bro."

And whip around, hold a hand out and hit

you feel a wave of
psychic energy from Riva

and skid, you take just enough shield

to scrape the tail of the
Wurst along the canyon wall

and give yourself three
jumping skiffers behind you

as you sail through,

let's move the Wurst 400
feet forward down the track.

- Ooh.
- Oh my God.

- Hell yes.
- We love to see it.

- In the veins, shoot it into the veins.

- Hell yes.

The Red Hot rockets down the
straightaway in the canyon,

as you do you see up ahead that
the canyon begins to pretty

wildly switch back.

- Okay.
- Back and forth.

The Tigers are coming after you,

they don't wanna fire at long range

and they are too far away
they don't want disadvantage.

So they're gonna stay on your tail,

three of them are still at full speed.

one of them is halved.

The three at full, oh yeah sorry.

- Before they go,

I'm just gonna boost our reactor

and make a quick AstroNav check.

- All right let's go for AstroNav.

- AstroNav is another 15.

- Another completed equation.

- Reactor is plus five so that's gonna be-

- Yeah, that's great.

- So we're back up to full,

but that also means that the ship takes

that many hull points of damage so-

- Why?

- Gunnie's boosting the reactor

to a dangerous point to
produce that many power dice.

So a hull point of damage.

- And then constitution saving check,

plus the number rolled on
your tech die so that's a 15.

We save on the constitution.

So just the one point of damage,

but we're back up to full power die.

- Okay, great, great.

- You hear a scream coming
from within the reactor.

- Gunnie's dead.
- Loose Duke!

- Handy Annie, Handy Annie is he okay?

- I'm fine, sorry.

- Who inherits that debt, who gets that?

- Initiate chest compression.

- Who gets to roll for a speed back?

- That would be a repair check,

so the mechanic could do that

or there's different
people that could do that

to get your guys' speed back up.

- Can the Princeps do that?
- Or Raymond?

- No, neither the Princeps nor Raymond Zam

may make that check.
- Well, it was worth asking.

The Tigers are gonna
come in after you guys.

There are three skiffs jumping,

I'm gonna roll in front
of the board for fun.

- Boy oh boy.

- These guys have good,
these guys have good dex,

they save on elevens or higher.

- This is to not crash into Crunch?

- Yes this is to not
kill Crunch Moon Jones.

- Are you rolling three dice per each?

- Per each, unless one of them,
you know takes it out right?

So here's the first save.

That is a three.
- Nice.

- It's gonna crash into the skiff.

- Killing.
- Crunch Moon.

- Crunch, our boss slash tenant!

- You see one of the Tigers
just mows through boom,

fully loses its shield, takes hull damage,

as that skiff blows up,
but it is not down and out.

Next skiff...

Nat one.

- Wow.

- One of the full health
Tigers direct rams a skiff

and blows up.

- Captain!
- You guys all right?

- Yeah I don't know how to feel.

- Everybody all right back there?

- All right and another skiff

on the last one fully chews
through its shields again,

you see, as you are just weaving through,

(Brennan makes energetic
spaceship piloting noises)

as these Tigers just cannot
avoid these skiffs behind them.

And then that slowed Tiger
in the rear coming up.

So there's three Tigers left.

Both of the ones in the
lead have taken damage,

there's another one
that's also taken damage

that is following up and is
having a hard time in pursuit.

However, those two in the lead
are gonna take shots on you,

I'm gonna need two dexterity
savings throws here.

- Okay.
- You got this.

- Nat 20.

- Seven.

- Copy. Cool.

- 12.

- Watch out on that 12.

- Okay d6.
- D6.

- 12 becomes 14.

- Okay, you dodge one of them
with the help of that Watch Out

and take nine points of damage.

Okay, that goes back to the ships' turn.

- I have a question about
one of my disruptions,

it's hacked communication
so I use my action,

I use a power die

and it's ships that I
can see within 600 feet

have a wisdom saving throw

or else their like
communications are disabled?

- Yes.
- Until they reboot?

- Yes.

- Could I do that to the giant ones?

- The range on that is 600 feet, right?

- Yeah you don't think we're-

- Yeah you are not within 600 feet.

- Okay okay, cool I'm just
gonna boost engines again then.

- All right, copy that.

- Do we wanna start with us
trying to hit these guys?

- Sounds good to me.

I mean, can I make a perception check?

Just to see if there are more like,

about to be here or anything like that or?

- Give me another perception check.

- Yeah, like what's ahead.

- Yeah...

that would only...- that's my perception?

Okay that's a 15-

oh, actually I have
expertise with the ship.

- Yeah, yeah yeah you're
looking for ships.

You can, you can.
- So that becomes a 17.

- There are other inbound Tigers, correct.

- Behind or in front?

- Not in front, behind.
- Okay.

- Yeah, so we'll shoot
these dudes and keep going.

- Yeah so I'll go first.

- Crit, baby!
- Oh my God.

- Yes, ooh okay.

So I'm gonna throw a
kinetic die on there too.

- Nice.
- Can I have my?

- D4?
- D4.

- I think I give you one back,

but I can give you another
one if you need one.

- What's the normal ship speed?

- 300.

- 16.

- Are you firing the one in the back

or one of the ones in the front?

- I'm fire at one of the damaged ones.

- One of the damaged
ones in the, okay gotcha.

Still up, but in tatters.

- Okay I'm gonna leave that for you then,

and then I'm just gonna try
to attack the one next to it.

- Copy that.

- Does a 16 hit?
- 16 hits.

- Okay do another kinetic die.

10 energy damage.

- That one (laser and
explosion noises) blasted out,

one of the two in immediate pursuit

skids into the canyon wall

as you take out its right wing engine,

skids across the wall,
tumbling metal and fire.

That is gonna be you, Barry.

- Everybody cool if I use a
power die, do a Precision Shot?

- Go off king.

- Sweet, gonna shoot at
this one directly behind us

that Sid injured.

Ooh, not great, 17.
- 17 hits.

- Sid, you didn't use a power die, right?

- I didn't, yeah.

- Okay.

- I was kind of feeling like

maybe I should save it for
some of the maneuvering

outta here.
- We've got plenty.

- Oh we do.
- We have plenty.

- I'll use more in the future then.

- We have an abundance of power dice.

- Daddy power dice.

- Daddy power dice will provide,

it works out this because
I'm also realizing

I can reactor boost

at the beginning of a turn
before you guys go if need be.

- 18 Damage.

- That one also blasted outta the sky.

- Rad, bonus action explosive shot.

Gonna shoot the slowed one.

- Okay slowed one is way back

so that's gonna be disadvantage,

but you can still make the attack.

- Sweet, okay.

So that was a bonus action,
people cool with me,

so I used a power die already.

- I didn't use any.

- To do explosive can I use three?

Can I do another Precision Shot?

- You know what I am actually
going to use Enhanced Scopes

as my bonus action,

and I can expend a power die

to increase the range by 500 feet.

- Rad.

- And if it hits you
then add the power die

to your attack's damage.

- Go off.
- Hell yes.

- Alright this is no longer
dis- you gave me advantage?

What did you give me?

- Oh, no Enhanced Scopes
cancels the disadvantage.

- Yeah yeah.
- Got it okay.

Oh boy not great oh, 18.
- 18 hits.

- Thank God I did Precision Shot.

So then I've got Precision Shot
a d6 from what Marge gave me

and then two d4s.

Sweet, 20 damage.

- The gunner channel crackles electricity

as the badly injured Tigers behind you

are blasted and smeared
along the canyon wall,

the reactor thrumming with energy,

the scopes enhanced from
the operator station.

You blast these Tigers outta the sky.

We move to the next board,
re-rolling initiative.

- Whoa.
- Whoa.

- All right.
- That was for you, Gunnie.

- Like for our ship?

- Re-roll for your ship yeah.

Skip.
- You're alive!

- I'm alive, no I'm still here.

- What channel were you on,

we're all on the gunner channel.

- Sorry I was on the Jib-Job channel.

- Oh, how's Jib-Job doing?

- So the Enhanced Scopes
was a bonus action.

So can in that last round as my action,

I was actually gonna use direct

so that whoever's gonna
make that roll for our speed

can have advantage.

- Oh hell that's right I forgot, yeah.

The gunners take that.
- Oh yeah I also-

- Oh yeah we'll actually, yeah,

we're gonna move to the next board.

But as we're gonna, the next board,

we'll go ahead so you're
gonna take the direct action.

You're gonna make the
repairs to the ship's speed.

- Yeah.
- Go for it.

Give me a mechanics kit check.

- With advantage.
- With advantage.

- First one's a dirty 20.

Second one's not less than that.

We'll go with a dirty 20, does that do it?

- A dirty 20 does repair
the halved speed condition.

- Great yeah, it was like boost engines

adds 50 to the speed,

but if we just got it all back that's 150.

- And since that's back
I'll do boost engines

and make it an even 350.

- Hell yeah, go ahead
and give us the check.

- 12.
- That is a 12.

- Hell yes, amazing.

So you go from 150 to
350 as your ship's speed,

you hit the thing see where the damage is,

get it repaired,

engine kicks back up, boost
the engines, boost the reactor

flying forward through space.

- Let's get nasty.

- Can I open the moon roof
in my gunning station?

So I feel the-
- The desert wind.

Yeah beautiful, ponytail
majestic whips forward,

and then catches the real wind and.

- I go like (screams)
- Get back in!

- It's that kind of wind
where you're like breathe.

Incredible.

- I didn't roll initiative
yet should I do that?

- Go ahead and roll initiative

if you have operative stuff
you can add to your initiative,

feel free to do that as
well, I'm not sure if you do.

- Well, I can do that thing
where I can move my speed.

- But that's probably, that's
not a deployment thing.

Yeah.
- Yeah.

That's a two.

- Okay.
- That sucks.

- Do we have anything to reroll that?

- Oh we really need
some shields, I forgot.

- Oh, but let me actually,

you do regenerate six
points to your shields

at the beginning of that turn,

and also you got that you got a power die

back at the beginning
of that turn as well.

- We gotta get our ship's dex up.

- We really do.
- I know.

- How do we take, how do we
get our ships to take a feat?

- Maybe we don't do a casino next time.

- Okay, this is just a bad time
to complain about the casino.

- You are approaching the finishing line

of the final race of Skiff Fest

you'll see, in a canyon below you,

all these skiffs racing the
canyon, the viewing deck here,

and a squadron of six
Tigers falls in after you,

you roll initiative, you
can use evasive maneuvers.

So you're gonna roll
a d6 multiplied by 50,

you can move that before initiative

and as you know, you rolled
pretty low on initiative.

- Three, 150 feet.

- Okay and I would say
measure from the ground right,

but yeah, you can move 150 feet.

- Just a nice little kiss.
- Yeah.

I mean like trying to get to this corner,

like as close as we can to the right side,

like sort of at, just forward
to the right a little bit.

- Cool, so you see, yeah these
Tigers coming in behind you,

you whip that ship over to the corner,

hugging the wall as hard as you can.

- Just trying to cut the angle
off of some of those guys.

- Yes, absolutely, you have partial cover

from half of the Tigers.

- Okay and it's their turn?

- It is, they use their
movement to close in here,

and they are going to
start making attacks.

- So with Colonian Turn,

when you are the target of an attack roll,

you can expend a power die

and attempt to maneuver
outta the line of fire,

roll the die take the
results and multiply by 50,

so I wanna like bank along
and like continue this curve.

- Holy shit, okay, go ahead
roll a power die, roll a d6.

- It's our last one.

- Six.
- Holy shit.

300 feet in any direction.

- Get us full cover, baby.

- We are gonna get full cover.

- We're gonna move the Wurst
300 feet down the track.

- Had to use it right?

- I thought that was great.

- That's awesome.

- Perfect, a perfect usage.

- Daddy power die, is that okay?

- Of course Daddy power die
could make more die later.

- Holy shit.

So as they start unload,

you guys see the captain hit this thing,

you can literally feel in the
console of the pilot's chair,

a little creak of the metal

as you physically pull the controls.

You guys hear like cactus
and lichen and rocks

coming off the canyon wall
scraping against the hull.

- I think that the gunning pod is just

like going against the
wall just shattering.

- Yeah, I dunno if you know
who's right and who's left here,

do you?
- I think I'm right.

- You're right, yeah Sid you're like,

hairs moving in your face

and you literally see a bunch
of little big horn tortoises

jump off the canyon wall into the ship.

- I grab one.
- Grab one, cool.

Scraping the rock.

With that six,

literally a five would've
exposed the tail of the ship,

you have total cover
to the Brigade Tigers.

However, so they use their movement

they no longer have line of sight to you.

So those six Tigers are going
to take 400 feet of movement

using their actions to dash

'cause they beat you in
the initiative order.

So we're gonna move this
group, this squadron of Tigers,

they're gonna try to
hug that corner as well

to give themselves as much
firing angle as possible

as you attempt to now
make this left hand turn

off the canyon wall.

So yeah, that's as far
as the Tigers make it.

So depending on what happens
movement wise on your turn,

they're gonna have some
kind of line of fire to you

as they come rocketing in.

Squadron moves that is your turn.

- Okay, what do we need?

- All right, gunner channel, what's up.

- Boost engines or do you want to direct?

- Do you want us to shoot first?

- Wait, I have a question.

- Yeah?

- These guys are Amercadians,

the people in New Texas fucking
hate Amercadians, right?

- They have a bizarre love hate
relationship with Amercadia.

- Would it be possible for
me to open our comms channels

and there's all these
fucking skiffs around.

- Yes.

- And do a persuasion check to be like.

- Jump to your death onto these.

- Right - the fucking government's coming.

The government! You hate the government!

The government's trying to take your jobs.

- I'm gonna say you have
improved space casting,

go ahead and give me a persuasion check.

We'll call it a flat persuasion check.

- Great, with my persuasion
or the ship's persuasion?

- We, I will say you open comms channel

it's your persuasion.
- Great.

Oh, that's a 25.

- How many libertarian skiffers do we-

- Riva, you open the comms channel

and say the government's
here to take your jobs

and you hear-
- To take your jobs?

- You start getting hail signals

from channels all over the
outskirts of Baustin, New Texas.

You hear, "Copy that, that's 10-4."

"I've been waiting, I got
a nuke in my backyard."

"Let's go!"

Yeah, you hear a whole fleet

of incoming responses of people.

- In a British accent,

the government's here to take your jobs.

- Your jobs as shiteater and skiff--

- Unbelievable, the
exact kind of gibberish

that would appeal to somebody
with that political outlook.

- Here we go, baby.
- Incredible.

- We're super low on power die, right?

- Yeah we should expend one

before our reactor boost,
if someone has just--

- Are we out?

- So I think, do we have line
of sight on them right now?

- The there is one in the lead

that has partial cover from you guys.

- Okay then why don't I expend that?

- Great.

- So my first shot is going to be

a dirty 20 to hit.

- That bypasses the cover,
you hit on a dirty 20.

- And I am going to
expend a superiority die

to give them, uh, disadvantage
on their next attack roll.

Right? Or do you want me
to do the distracting shot?

You like that distracting shot, right?

- Yeah, I love that distracting shot.

- Okay, I'm gonna do, I expend
it to do distracting shot

so that he'll have advantage
on his next attack.

- Incredible.

- And I will also add another tech point.

Hi, baby.
- Hey, baby.

- 12, 15 energy.
- Hell yeah.

- 15 energy chews through the
shields, you are good to go.

- And then I can spend another tech point

to bonus attack, but we have no.

- Yeah, I need to reactor
boost before we have more.

- Can, can I hold my
second, my bonus action for

after the reactor boost?
- Yes, you can.

- I will do that.

- Let's reactor boost. Oh, that's a four.

So just a clean four and then we're,

that's a 19 on the constitution save

so a perfect reactor boost.

- Perfect.
- How about it? We love it.

Hitting the engines.

- You have a second shot?

- Okay, and then I'll do my second one

and I'm gonna make it a
freaking precision, why not?

- Hell yeah, here we go.

- Okay, that is a 25 to hit.

- 25 hits.

- Okay and I'll do another one of these.

Oh my God!
- Nice.

- 3 and 4.

- 10, 18, 1, 2, 3 and I'm
doing this on a new one

'cause I'm leaving the
damaged one for him.

- Cool.
- So 12, 6, 18 becomes 21.

- 21 damage chews through the shields,

chews through the shields.

- Can, we can see two of them.

- If Zac is gonna move on this turn.

- He's gonna open you guys.

- Can we just save that for when we had,

'cause I just rolled max
on all my damage dice, and-

- Yes.
- I can't loose that.

- Can you start? You
can start your movement.

- And how much damage did
you do on that second attack?

- On the second attack
I did 12 plus six, 21.

- You did 20, Jesus okay, cool.

- Well here's the thing,

I was gonna try to move to a point

where none of them have cover I mean,

where we have complete cover.

- So I guess, but you have full,

you can move allowing them to fire

and then complete your movement.

- I mean, if we could boost engines,

maybe we could get around this corner.

- Yes, boosted.
- Cool.

- 17 on the die.

- So your speed is 350 right now.

- With fly, which gives
us with the speed of 300

Your- you move up to
600 feet on your turn,

so we have 350 right now.

- And you have a bonus action, right?

- Yeah so that's 700, 1050 feet.

- Well, you can move 1050 feet forward.

- So that would get us like here?

- You'd be like, yeah,

you'd be fully like around the corner

under the overhang, yeah.

- Yeah, why not? I guess
let's just do that.

- Cool, so you like dip the banking shot,

get the cover from the wall and peel out,

doing a triple move down the canyon.

- Can I shoot basically
as soon as we start moving

and I can see dudes?

- Absolutely.
- Sweet.

- Okay.

- And so I basically, I
hit two different ones.

- Yes, you got it.
- Okay.

So now I'm gonna roll with advantage

because Sid gave me advantage,
we've used one power die?

- You used another one?

- I did use one, yes.

- So yeah, we have three.

- So I'm not gonna use one yet,
I don't think, or should I?

- Try to save me one if you can.

- Okay great,

so I will start with
just the advantage shot.

Sweet, 22 to hit.
- 22 Hits.

- Okay, this is to whatever
one is the most damaged.

- Maybe go for the one
that I did 21 damage too.

- Yeah okay,

pretty good 5, 8, 10 damage.

- Okay, not down.

- In that case-

- Spend the superiority die to
try and get him down, right?

- Yeah I'll do the Precision Shot

then if that's cool with everyone?

- Do the damn thing.

- It's an extra two damage.

- Not gonna do it.

- God.

- That one's looking very bad in tatters.

We had an action here, we
used, we boosted the engines.

We've done triple move.

Wanna do an AstroNav?
- Yeah.

Oh, a cool 16.

- Two completed equations.

- Whoa.
- We're up to four?

- We're up to four.

- Did we roll that turn
to get our shields back?

- I can do that is it
just the d8 plus nothing?

- Oh, shield yes, roll d8 plus nothing.

- Two.

- Two shield points back.

All right we're going to move
that Tiger squadron 400 feet

trying to get as much sight
on the Wurst as they can get.

- I think none of them are down.

- None of them are down unfortunately

he has a thing that lets him,
if he gets someone to zero,

then he can take a bonus action to shoot,

so I was trying to set that up.

- That's going to be, as they're
rushing through the canyon,

after you, you might
be long range for them.

- We are. Yeah, we are.

- Nice, yeah.

- That's gonna be disadvantage.

- I'm gonna use the Colonian Turn

to try to get out of
sight from some of them.

I dunno.
- That is right!

- Hell yes, blow the power die.

Go ahead and roll that d6.

Let's hope you roll high.

- Four.

- Okay we're gonna move 200 feet forward.

- I'm gonna try to bank
to the left I think.

- Yeah.

- That's unbelievable.

- What a slippery little fricking wiener.

- I cannot believe this is
some the, the, the, this,

I gotta again, shout out
this system it's so fun.

It's so fun, I can't believe
how many things there are.

Holy shit, did you just fucking do that?

You were about to get fired on

even with disadvantage by everybody

and you pull another Colonian Turn

and skid past, pulling 400
feet forward, total cover.

- Wow, Skip, you're a real nasty gal.

- Nasty doozy.

- Total cover.
- Get nasty.

- As you pull around that
corner that squadron there

coming out of stealth
mode around the corner

two Tigers coming from
the opposite direction

bear down on you, open fire on you,

and immediately have their comms

jammed by all of the CB radio,

So you're gonna roll me two
dexterity saves for the ship,

but you're gonna you
each one with advantage.

- First set.
- Can I just say Brennan?

These Tigers are really cute.

You zoom in on these Tigers really cute.

Not scary at all.

- Not scary at all.

Shout out to the original
design for these Michael Kaluta,

the artist for Starstruck,

these are fully pulled

from the world of Starstruck themselves.

- 19 on the die becomes 18.

- Okay, you make the first save.

- Nice.
- Second save.

- Four, with advantage.

- With advantage that's a four?

- Yeah.

- That is five points of
damage, speed halved once again.

Speed halved once again.

So two of these Tigers
in the back squadron

are going to stay put
where they are right now,

and another four are
going to surge forwards.

Basically every time one has been

close enough to fire on you,

you've used that turn to
deprive them of a shot,

but those two had to take actions

to take those shots that they then missed

and had total cover on.

Your speed has been halved

but it's gonna come back to your turn

you got two Tigers you're
looking at right here.

You regain five shield points.

- Okay.

- Do we want to do a check
to get the speed back

instead of worrying about
shooting everything?

- Let's try to get the, yeah.
- I'll direct you on that.

- Am I the only person who can do that?

- Who can do the do the
no it's a patch check,

so anyone can do a patch check.

- What about, what about me?

Can I from the gunning station

try to do so something to help the speed?

- Yes anyone on the ship can
make a patch check to try to-

- What is it?

- It's a DC 20 mechanics kit check.

- Okay.

- Okay I would need to crit.

- Yeah, I think we could just

go easy on power dice this time.

- We've got two.

- And you have advantage.

- And you have advantage
from me and actually-

- Done and done or is that wait?

- So when I direct somebody, I
basically get a portent roll.

- Okay.
- So I rolled a 16.

- Oh, fantastic.

We're good.
- So I can give that to you.

- Yeah that's 24.

- Amazing, 24, you undo
the halved condition.

Do you wanna throw another
AstroNav check on there?

- A 17.
- Another two.

You're up to six.

- Six outta 10 ain't bad.
- Six outta 10 ain't bad.

We've taken the direct action here

we have this anything else?

- Can anyone try to do one of those-

- AstroNavs.
- AstroNavs?

- Well, I do it by myself by hand.

- Someone can jump on the computer,

you're only rolling plus one,

but you can absolutely jump on the NavCom

and try to make that happen.

- I'm sure I can figure this out.

God damn it oh, that's the five.

- It's the computer,
the computer is trash.

- I'm learning.

- Don't let SQ hear you say that,

they are very sensitive.

- Can I look around and
see if anyone saw that?

- You don't think anyone saw that.

- Thank God, okay, moving on.

- Is anyone, so like if
anyone can boost engine...?

- I can boost speed.
- That'd be great

'cause maybe we can
bank around this corner.

- Is that cool? I feel like-

- Yeah, I feel like we can't do anything

to stop these folks.

- There's just so many of them yeah.

- I'm gonna boost, I'm
gonna boost engines.

- Cool, go for it.

- Do I get advantage on
strength checks when I'm raging?

- Not for the ship.
- Got it.

- Oh no, I didn't do it.

- Okay ship's end, and
ship speed stays at 300.

- Wait we still have,
you could boost, right?

- No, only one action per
turn, so the action fails.

- We attempted it.
- Gotcha, gotcha.

- I could try to boost something
what should I boost, speed?

- Shields?

- Boost engines or shields.

- Shield's 'cause-
- We already tried, I failed.

- Oh, I see if that's
what do you guys think

I should regenerate the shields?

- Yes.
- That would be good.

- Okay well I failed because
it was impossible to succeed.

- You didn't get a 33.

- What's the roll? Yeah, roll two d8.

- 4.
- 4 okay.

You get, you get four shield points back

and Skip what's the play?

- Slippery pilot, bonus action dash.

- Cool.
- Full fly movement to,

I don't know if you can
see it on the board,

but like right next to
this cactus in this like

last little section of that.

- Hell yes, I see it.

You get to the very edge of the board

as you do all of the
back squadron of Tigers

are going to take 800 feet
of movement down the board

with this Slippery Pilot
blasting the engines here,

there's just no way for them to catch,

you going three times 300

is a hundred faster than
them going twice at four

and these two Tigers posted up

are going to take their
attacks on you again,

they're gonna be able to come back

and take 400 feet of
movement to catch you here.

- Gotcha.

- Just FYI we have all,
we have two power die,

we didn't use any.
- Gotcha.

Can I, can I try to Colonian Turn?

I from here, I don't know
what's in front of us.

I don't even know if there's-

- Gotcha, well, you might
be able to clear the map,

but go ahead and give me a roll.

- Big 6.
- 6.

- Big Barry Syx.
- Big Barry Syx!

- Incredible.

They are going to take
shots on you once again,

their systems are jammed

from all the CB radio
interaction coming in,

give me another two savings throws

with advantage both times.

- Do we have any power die to add to this?

- Yeah, we have, we got one more.

- Yeah.
- First one...

13.

- Okay, 13, rolling with
advantage - you got it.

- Second one...

8.

- Can I, can I give an
old Watch Out on the 13?

- Yeah.

- And also you're not
certain that the DC here

is necessarily that high.

- Oh then I'll do a Watch
Out on the old eight.

- Eight.
- Why not?

- And we have a power die too,

can we also power die the eight?

- That is.
- Power die the 8, yeah yeah.

- Three.
- Does that give you?

That gives you an 11?

Watch out.

You raced out the canyon,

they miss both times,
not halving your movement

you clear the map, race down the canyon.

Give me another AstroNav
check if you'd be so kind,

you can roll this with advantage.

- Oh and I'll add a six to that,

that's gonna be a-
- Ball's rolling up, up.

Ball's rolling up, that's gonna be a 28.

- 26 through 29, your
calculations are masterful

resulting in four completed equations,

faster than light, the Wurst races past

hyon beams going for your
engines, Skip pulls ahead.

These Tigers can't get the shot off

as all of their signals are jammed

by all the people living
in various bunkers

and tin shacks hit their
hit their comms channels

from every direction,

you lift up and as the
orbital laser powers up,

racing through the sky
there is no ship to hit.

Faster than light tachyon drive engaged,

you take off to the core of the galaxy

to what adventures await,

we have yet to find out.

Tune in next week for the next episode of

Dimension 20: A Starstruck Odyssey.

See you in the stars.

- Hello? Hello?

- Hello.

- Hi, this is her supervisor.

- Sorry this is his supervisor.

- Let's make a group
deception check real quick.

- Turn on my rocket boots and I zoom in.

- Do my wandering eyes deceive me

or am I experiencing a home invasion?

- This is an intervention
we are worried about you.

- You're my best friend.

- I am your best friend.

- I think later, I think-

- Yeah, we'll do like

get some Pedialyte, a breakfast sandwich.

♪ If you like making love at midnight ♪