Legend of the Seeker (2008–2010): Season 2, Episode 8 - Light - full transcript

Zedd is captured by Denna. During the pursuit Richard is incapacitated by potentially lethal headaches brought on by the Gift(his latent ability as a Wizard) and must leave with the Sisters...

(Zedd)
Richard Cypher,
you are the true Seeker.

( heroic theme playing )

Legend of the Seeker 2x08
Light
Original Air Date on January 16, 2010

( ominous theme playing )

Do as I say and only some of you
will get hurt.

(Richard)
The trail ends here.

Denna must be in there.

Then what are we waiting for?

If she doesn't have
the compass,

we need to find out
where she's hidden it.

We can't risk
killing her.



Kahlan, if we can draw her out,
you can confess her.

( women screaming )

There's no time.

( suspenseful theme playing )

( horse whinnies )

(Richard)
Denna.

See if there are
any survivors.

Help them if you can.

( groaning )

(Kahlan)
Richard.

Are you all right?

( groans )

I'm fine. Let's move.

( suspenseful theme playing )



Hyah.

May the Spirits watch over you.

( dramatic theme playing )

( Richard grunts )

(Cara)
Whoa.

It's not her.

Zedd.

You know your magic is useless
against a Mord-Sith.

( Agiel whining )
( screaming )

( dramatic theme playing )

(Richard)
"I have the Wizard.

Follow me and he dies."

( dramatic theme playing )

( Agiel whining )
( groans )

What is it you want with me,
Denna?

( screams )

Right now I want you
to cover our tracks.

( screaming )

All right! All right.

Enough.

Keep moving, Wizard.

( groans )

( groans )

( Agiel whining,
Zedd groaning )

Good work, Zedd.

We're on the right track.

( groaning )

( dramatic theme playing )

(Kahlan)
Richard.

Richard.

What's happening to him?

I don't know.

Maybe it's something
Denna did.

This is no Mord-Sith magic.

( grunts )

Zedd would know what to do.

(woman)
He won't be able to help him.

Only we can.

You're Sisters of the Light.

I'm Sister Verna.

This is Sister Katharine
and Sister Elizabeth.

What's happening to him?

The Wizard in him is awakening.

Wizard?
What are you talking about?

Twenty-four years ago,
we received a prophecy

that a great Wizard
would be born in Brennidon.

And we've been searching for you
ever since.

(Verna)
When we arrived in Brennidon,

the people said
that you'd been killed.

But still we kept searching.

I've been back in the Midlands
for over a year now.

Until a few weeks ago, we were
rotting in a D'Haran prison.

(Katharine)
But all the suffering
was worth it,

because now we've found you.

You've been having these
headaches for a while,

haven't you?

And they've been
getting worse.

Richard,
why didn't you say anything?

I didn't want to worry you.

You said you could help him.

Do it.

It's not that simple.

The headaches are a result of
the han bottling up inside him.

(Richard)
Han?

Han is the magic
that flows through the veins

of all Wizards.

I'm not-- Unh.

I'm not a Wizard.

You are the union
of two bloodlines

that possess very strong magic.

Rahl and Zorander.

Your han is so powerful,

if you don't
learn to use it,

it will kill you.

It is only by the hand
of the Creator

that we found you in time.

You must come with us
to the Palace of the Prophets.

Only there can we teach you
to control it.

(Katharine)
That is the duty
of the Sisters of the Light.

To instruct young Wizards
to master their gift.

Where is this
Palace of the Prophets?

In the Old World.

How long will it take to get
Richard there and cure him?

I'm not certain.
But we don't have much time.

You must leave with us
immediately.

I'm not
going anywhere.

We already have a Wizard,

and I gotta get him back.

Richard.
( screams )

( screaming )

It's worse
than we feared.

( Richard panting )

( ethereal theme playing )

The pain.

It's gone.

What's wrong with her?

She's dead.

Sister Elizabeth
took your pain upon herself...

and it was so great
that it killed her.

Why would she do that?

The Sisters of the Light
are sworn to protect you.

And die for you, if necessary.

I don't want anybody
dying for me.

Give her
the Breath of Life.

No. You've seen
how powerful the han is.

Even the small amount
still inside Sister Elizabeth

would kill your Mord-Sith.

And eventually it will kill you.

But she cured me.

It's not a cure.

The pain will return,
and worse than before.

( dramatic theme playing )

Richard,
you have to go with them.

I won't leave you.
I won't leave Zedd.

Cara and I
will find Zedd.

And the compass.

Your death won't help us
do that.

You're asking me
to give up my quest.

I'm asking you to stay alive.

I can't live
in a world without you.

Kahlan--

Richard.

If you love me,
you'll do this.

All right. I'll go.

And I'm coming with you.

The Sisters of the Light

aren't the only ones
sworn to protect you.

I'll come back as quickly
as I can.

But I need you to go
with Kahlan to find Zedd.

Protect her
as if she were me.

I think it's good
you're leaving.

You'd only
slow us down.

I'll miss you too.

What are you doing?

I don't know
how long I'll be gone.

And you can't wait for me.

Once you've found Zedd
and the compass,

he may have to name a new Seeker
to find the Stone of Tears.

Richard--

The quest is bigger
than just one man.

Take it.

But only until you return.

Something to protect
yourself with.

I love you.

And I will be back.

( tender theme playing )

Richard, for the last time,
you need to slow down.

The sooner we get there,

the sooner I can get back
to my quest.

Getting us lost won't help.

There are many entrances
to the Old World,

but you must know
where to find them.

Are you sure you know
where we're going?

It took you 24 years
to find me.

Well, I assume they call you
"the Seeker" for a reason.

Maybe you can show us the way
to the Old World.

I can't see anything
in this fog.

Once you've finished
your Wizard's training,

you will see things
quite differently.

So, what does this
training involve?

You'll learn everything
you need to know

once we reach
the Palace of the Prophets.

How long does it take
to train a Wizard?

You ask a lot of questions.

Yes. And I'm used to
getting answers.

The training takes as long
as it takes.

Much of that is up to you.

It depends on
how fast you learn.

Well, you'd be surprised
at how fast I can learn.

That's what I'm afraid of.

What? You won't have
the pleasure of my company

for very long?

But you don't understand
the difference

between knowledge and wisdom.

Knowledge is easy to gain.

Wisdom is much harder.

Much harm has come from those
who don't know the difference.

Is she always this much fun
to be around?

We're here.

( majestic theme playing )

( Agiel whines )
( screams )

Time to get moving,
Wizard.

This is pointless.

The compass
is of no use to you.

It only works in the hands
of the Seeker.

You think I care
about this trinket?

The compass was the bait
to catch you.

Think of all I can accomplish

now that I have
a Wizard of the First Order

to do my bidding.

I'm afraid I'll be more useless
to you than that compass.

Not even you can resist

being broken by a Mord-Sith.

You're mistaken.

No.

If you think your friends
are coming to help you,

you're the one who's mistaken.

( ominous theme playing )

If you need to stop
and rest...

Is that your way of saying
you need to stop and rest?

No, it's my way of saying
you're slowing us down.

We need to find
the next flower.

I think I have.

The roots are here, but
someone's picked the flower.

( dramic theme playing )

( grunts )

( grunts )

( suspenseful theme playing )

( Agiels whining )

( all grunting )

( action theme playing )

( yells )

( screaming )

(Cara)
You're hurt.

I'm fine.

( grunts )

( dramatic theme playing )

(soldier)
Command me, Confessor.

Denna sent you?

Yes, Confessor.

She said if we killed you,

we'd receive
20 gold pieces each.

And where were you supposed to
collect this payment?

( ominous theme playing )

If you'd found me
all those years ago

I would have just been
a child.

That's usual when Wizards
begin their training.

It's better that way.
Why?

Because children
do as they're told.

( woman screaming )

( dramatic theme playing )

(Verna)
What happened here?

( flies buzzing )

Whoever did this
was very powerful.

(Richard)
Or whatever.

How can these tracks
just end here?

( creature roars )

It's a Mriswith!
They're invisible.

We have to get out
of here now.

( suspenseful theme playing )

( screaming )

( ominous theme playing )

Don't be a fool.

When someone is taken
by the Mriswith

they are never seen again.
Never.

If you're not going to help,
get out of the way.

You can't fight them.

You can't even see them.

You've lost the trail.

We have to seek shelter.

And leave your Sister
to these creatures?

Sister Katharine was prepared
to give her life for you,

just like Sister Elizabeth.

You say you don't want
anyone to die for you,

but what about my life?

I've sacrificed half of it
already, searching for you.

And if I have to die out here
without getting you

back to the Palace
of the Prophets,

it will all have been
for nothing.

You failed me.

We escaped so we could warn you
that they were still coming.

Oh.

And for that you feel
you still deserve payment?

And that of the other men who
no longer have use for theirs.

( laughing )

Ve-- Very well.

You'll both be paid in full.

( screaming )

( grunts )

I assume that's
the going rate for failure?

My friends will never stop
coming for you.

They will if they assume
I'm dead.

You arrange that, can't you?

Gladly.

Would a knife
in the belly suffice?

I've given you two corpses.

Surely you can use your magic
to make them look like us.

Oh, I have the magic.

But you don't have the time
to torture me into using it.

You underestimate me, Wizard.

I have more subtle means
of persuasion.

All right!

But I have one condition.

That leave behind
the compass

so that they can continue the
search for the Stone of Tears.

As long as you
keep it from them

they will not stop
searching for it.

And eventually
they'll uncover your ruse.

It's the only way you can
truly be rid of them.

We have a deal, Wizard.

( sighs )

( Zedd chanting
in ancient tongue )

(Verna)
These are the Majendie.

They're allies
of the Sisters of Light.

You must be exhausted
after your ordeal.

If there's anything
we can do for you...

You could lend me
some of your men

to help me search
for Sister Katharine.

It's too late.

Looking for her would only
lead to more death.

The Mriswith have swarmed
this area.

When I left the Old World,
they were nearly extinct.

Somehow they've increased
their numbers.

That's impossible.

To control
the Mriswith's numbers,

the Wizards who created them

made them incapable
of reproducing.

Created?

For what?

During the darkest hour
of the Great Wizards' War,

when all was lost,

a group of Wizards
nobly volunteered

to be transformed into a vicious
fighting force.

Because of their sacrifice,
the tide was turned.

They won the war,
but lost their souls forever.

Bloodlust is all they know.

They're nesting in the
Lurra Caves, and from there,

they've been attacking
our trade routes.

And the road to the Palace
of the Prophets?

Impassable.

Captain Takoda,
we don't have much time.

I have to get Richard there.

Are you a Wizard?

Yes.
No.

Not yet.

He's on his way to be trained
in the gift.

Then perhaps when you
return from the Palace,

you can help us eradicate
the Mriswith.

I have to get there first.

There is one way.

( man coughing )

These Baka-Ban dogs have been
raiding our village.

Liar!
We came here to make peace!

There's a rock
half a league from here.

Take a few ot hese prisoners
and chain them to it.

The Mriswith will be
drawn to them,

which should allow you to pass

through their territory
unharmed.

(woman)
Get your hands off me.

( spits )

I'm not sacrificing anyone.

Then you will not make it

to the Palace of the Prophets
alive.

( dramatic theme playing )

We have to take
the prisoners

to draw the Mriswith
away from us.

You believe
in the Creator,

but you'd willingly
let those people die?

They're an acceptable loss.

Think their lives
are worth less than mine?

There are so few Wizards left
in the world, Richard.

I don't care about
becoming a Wizard.

( groans )

( breathing heavily )

I'm only coming with you
to get rid of this pain.

But you're so much more
than that.

By learning to use your powers,
you could save many more people.

You could eradicate the Mriswith
once and for all

and make it so that no one else
has to die at their hands.

Yes. Starting with
these prisoners.

And who are they to you

that you would risk everything
to save them?

They're people
being fed to monsters.

I'm going to stop it.

No, I won't allow you
to do that.

Yes, you will.

And if you want me to come

to the Palace
of the Prophets,

you will help me.

( metal slicing )

( both scream )

The Dacras contain
powerful magic.

If you don't do exactly
as we say,

I will release it
and you will die.

Drop your weapons.

Now release
the prisoners.

Come on.

( keys rattle )

( hinges squeak )

Go, go.

Go, go, go.

May the Spirits
bless you.

( grunts )

(Richard)
Into the cells.

( grunts )

(Richard)
Let's move.

( grunts )

You should keep going.

You'll move faster alone.

Obviously.

But I made a promise
to Richard.

( groaning )

It's infected.

We need to burn the wound
closed.

We don't have time
to make a fire.

I don't need a fire.

But it will hurt.

I've been struck
by an Agiel before.

Not like this.

Do it.

( Agiel whining )

( panting )

Hm, I'm impressed.

Even the strongest Mord-Sith
would've fainted.

Kahlan?

(Richard)
You know, for someone who says

she came to make peace with the
Majendie, that was some punch.

The Majendie
lied to us.

They lured us to their town
with talk of peace.

I led 50 of my people here
to negotiate a treaty,

so they could use us as bait
for the Mriswith.

We're all that's left.

We prayed for the Spirits to
send the one who would save us.

My people call him
the Cahairn.

It's you.

( chuckles )

Something funny?

Oh, you think
I'm the Cahairn,

she thinks I'm a Wizard,

where I'm from
they call me the Seeker.

But you can just call me
Richard.

I'm Du' Challu.

Thank you for rescuing us.

If we can get you back to your
home, would you be safe there?

Yes.

Our village is protected
from the Mriswith.

How do we get there?

It's just across the river.

But the Majendie destroyed
the only bridge.

Is there somewhere else
we can cross?

At the mud flats.

Past the Lurra Caves?

That's where Captain Takoda
said the Mriswith are nesting.

Where are the prisoners?

They took them and fled.

They could be halfway
to their village by now.

Then we need
to get them back.

What about the Mriswith?
They'll slaughter us.

And if we don't recapture
the prisoners,

we'll be trapped inside
our own city.

We need those prisoners
to distract the creatures.

Yes, but sir,

who will distract them
from us?

This is it.

This is where the D'Harans
were supposed to meet Denna.

Zedd.

Zedd.

Zedd!

Zedd.

No.

Looks like he was able
to stab her

before she could kill him
with her Agiel.

( sobbing )

The Wizard fought well.

He got us the compass back.

( sighs )

How am I going to tell Richard?

What is it?

(Takoda)
Stop where you are.

We only want
the prisoners back.

Give them to us
and you can go on your way.

So they can be killed
by the Mriswith?

The Majendie have been allies

with the Sisters of the Light
for generations.

They were bonds
forged in battle.

You must--
( screams )

( screams )

( dramatic theme playing )

( glass shatters )

( glass shatters )

( screaming )

We have to move now.

If you get my people
back home,

then I'll stay behind and draw
the Mriswith away from you.

If not for you, I would've
been killed anyway.

At least this way, my death
will help save my people.

No. It's time
to make a stand.

We're going to fight
the Mriswith.

How can we fight something
we can't even see?

( soldiers screaming )

( birds singing )

I hope you don't expect me
to eat that

without proper
blackberry sauce.

Refusing to eat will only make
the journey harder for you.

I'm touched by your concern
for my well-being,

but why are we going
anywhere?

Why not break me right here?

So your screams can reach
sympathetic ears?

No, I have a more suitable place
in mind for your training.

You have another choice.

You could be merciful.

You think I'll let you go?

Of course not.

But you could give me a swift
death instead of torturing me.

But that's the part
I enjoy the most.

I've given you a new life.
What else do you want?

You can't imagine the things
I want.

And you're going to help me
get them.

You served the Seeker well,
and now you'll serve me.

Never.

( scoffs )

I think you'll find it
quite liberating, Wizard.

For so long you've been burdened
with all the world's concerns.

Once you're broken,
you'll have only one:

pleasing me.

Oh, Denna.

Look at me.

I'm skinny enough
as it is, hm?

In a few days' time
I'll be a bag of bones,

and a few days after that,
I'll be dead.

How will I please you then?

There's no pleasure
in breaking someone

who's too weak to fight back.
Now eat!

I've lost my appetite.

Seeing as you're so eager
to begin your training,

let's leave now.

( screams )

( mysterious theme playing )

We have no choice.

Without a Wizard of the First
Order to name a new Seeker,

we have to find a way
into the Old World

to get to Richard.
You need to rest.

Stay here.
I'll find horses.

I'm fine.

I need to rest.

I'm very tired.

How can you be tired?

It's not even mid-morning.

( mysterious theme playing )

(Cara)
What is it?

That cloud.

It's not moving
with the others.

Why are we discussing
the weather?

Because that's a tracer cloud.

Sent by Zedd.

The Wizard is dead.

What if those corpses
were a trick?

You're seeing
what you want to see.

And you're not seeing
what's right in front of you.

That's a message
sent by Zedd.

I know you're grieving
for the Wizard,

but you need to be strong enough
to accept the truth

that he's dead.

You're giving up
too easily.

And you're relying
on blind faith.

That's all we have left.

Come on.

( water trickling )

(Verna)
The Lurra Caves.

If your plan was to trap us,
you've succeeded brilliantly.

The mud will show
their tracks.

And if we know where they are,
we can kill them.

They're already here.

( suspenseful theme playing )

Get behind me.

If we're gonna die,

let's die fighting.

( screams )

Du' Challu!

( dramatic theme playing )

( Mriswith panting )

( Mriswith screeching )

We killed it.

So this is what
makes them invisible.

The cloaks draw power
from the Wizard's blood

that flows in their veins.

( Verna gasps )

(Richard)
What's wrong?

(Verna)
The scar.

Sister Katharine?

( dramatic theme playing )

( grunts )

There is no Katharine!

I am Mriswith now!

( knife slashes )
( gasps )

( gurgles )

( coughing )

Now we know how they've been
increasing their numbers.

They're not killing people...

They're turning them
into Mriswith.

Maybe using their own
Wizard's blood.

They must've taken Du' Challu
back to the lair.

We may still have time
to save her.

Their village isn't far.

I thought you wanted
to get them back home.

All of them.
Get the rest of these people

back to their village.
I'm going in those caves.

They'll kill you before
you get two steps inside.

They can't kill me
if they can't see me.

You said the cloaks draw
their power

from Wizard's blood,
right?

Then we'll see
if you're right about me.

( dramatic theme playing )

(Denna)
Keep moving, Wizard.

(Zedd)
Allow an old man to rest.

Would you prefer
that I carry you?

I'd prefer you
to rub my feet.

It's no wonder
Cara's gone soft,

with such weak companions
as you and your friends.

What do you know
about friends?

You have no one.

That's the real reason
you won't kill me.

Because then you'd be alone,

which is what you fear most,
isn't it?

My friends would
stop at nothing to find me.

Who would do the same
for you?

Friends are
for the helpless.

Denna,

I can think of no one who needs
help more than you.

All your plans,
all your designs on power,

where have they gotten you?

They got me a Wizard
of the First Order.

Who will soon be doing
everything I ask.

And that will only draw
the attention of the Seeker,

and your ruse will have been
for nothing.

Everyone thinks you're dead.

I gave you a second chance,
and this is how you use it?

More vile schemes?

You could be anyone now.

A different person.

A better person.

( scoffs )

You think it's possible for me
to become a better person?

Yes.

( arrow thuds )
( gasps )

( melancholy theme playing )

( laughs )

I thought we'd lost you.

I'm sorry
if I gave you a fright.

I did make rather an attractive
corpse, didn't I?

( laughs )

Where's Richard?

( suspenseful theme playing )

( screams )

( knife slashes )
( hisses )

( grunting )

Are you all right?

( panting )

You came back for me.

We have to get out of here.

No. No, I heard screams.

There are others here.

( suspenseful theme playing )

( grunting )

( gasping )

Go.

( grunts )

( growling )

( grunts )

Get out of here! Go!

Takoda?

I am Mriswith now.

( growling )

( dramatic theme playing )

( growling )

( screams )

( coughs )

(Kahlan)
We'll never find her body.

So, what now?

We have no choice.

We have the compass back.

But it only works
in the hands of the true Seeker.

Kahlan, Richard gave you
the Sword of Truth

so that I could name
a new Seeker

while he is in the Old World.

I trust his judgment.

We can name a new Seeker.

But we'll never find anyone
to replace Richard.

Thank you for saving us.

These people have given you back
the freedom you denied them.

Go back to your town.

How?

There could still be Mriswith
out there.

Richard has shown us
that they can be killed.

Maybe if our people work
together, we can fight them.

I prayed for someone
to come and protect us.

And you did.

So now I'll pray
for the Spirits

to protect the Cahairn,

or Wizard, or Seeker.

Whatever they call you.

( sighs )

It was very brave of you
to help these people.

And very stupid.

( chuckles )

So how far to the Palace
of the Prophets?

We'd be there already if you
hadn't insisted on this detour.

Well, the sooner we get there,
the sooner I can get back home.

You're not the only one
eager to return home.

I haven't seen mine
in 24 years.

How could you bear to be away

from your loved ones
for so long?

As long as you keep them
in your heart,

you take them
wherever you go.

( tender theme playing )