The Runner from Ravenshead (2010) - full transcript

Sam has been sentenced to Ravenshead Prison, guarded by wardens who keep a vigilant watch and relentlessly pursue anyone that tries to escape. Fortunately, the City of Refuge Guide Service is there to direct escaping prisoners toward freedom. When Sam makes her break, the under-staffed Guide Service is forced to commission the enthusiastic but accident-prone janitor, Henry, instead of a regular guide. Sam and Henry experience hair-breadth escapes, hilarious bungles, and a climactic pursuit in the Guide Service rocket-car. An engaging allegory that teaches how to find rest from the struggles of life.

- Can we go around them
or do we have to go back?

Plan has changed.

They've got a prisoner.

- I assume that means
you're going in?

Yep.

Let's get to work.

- We,

we can't go in there!

We'll be massacred!

- You don't know Henry.

- He's a legend.



It's got to be smooth.

- Hey!

- Ha!

Got him!

Sim, have
the crew meet me

at the other side of the bridge.

- I'm going in.

- Come on.

Wait here.

- Oh, no!

Come on!

- Hey!

Here they come!

- Let's get ready to move.



- Uh-oh.

looks like they've got company.

- Good for you, Henry!

All right crew, let's get going.

Looks like Henry's
not finished yet.

- What?

What's he doing?

Where's he going?

- He's going back for his hat.

- Yeah!

- Sir!

Are you okay, sir?

Did I hit you, sir?

Well I sure
didn't hit myself!

- What's going on out here?

- You've got to get a handle
on your day-dreaming, Henry.

- I know, sir.

There probably isn't much chance

of me being a guide, huh, sir.

Report of a
prisoner coming in, sir.

There's plenty of work

to be done around here, Henry.

- I can't believe
you hit the boss!

He needs help.

- Henry's gonna be
the death of me.

- I don't think he
meant to hit you, sir.

- It still hurts just the same.

- Well, back on business.

I'm pretty worried we're not
going to be able to keep up.

There are so many
prisoners escaping.

We don't have the
man-power to help them all.

- It's these new laws.

They're packing out the prisons.

More prisoners means
more runners escaping,

which means more
guides needed from us.

So what do we know
about this new guy?

- He's a she, sir.

She appears to be very spirited.

From what the look-outs say,

the wardens had quite
a time getting her

from the courthouse
to the prison.

- What prison was she headed to?

Ravenshead.

No!

Let me go!

Let me go!

- Hey.

Don't!

Wait!

Come back!

Here, you'd
better put these on.

- Hey!

I need you to calm
down and follow me.

Listen!

It's for your own good.

Come on.

It's probably been a rough day,

but you can't throw
rocks at the guards.

They don't like that
stuff around here.

Look.

I'm on your side, but
this isn't just about you.

You can get us all in trouble.

Stay away from the walls!

Here, get under this bag!

We'll be fine.

This happens most every day.

- Thanks.

Sorry for losing it out there.

It's just been a
really rough day.

I'm Sam.

- Clyde.

Hang in there.

It'll get better.

- Hey.

Thanks again.

- You're welcome.

Remember, no throwing
rocks at the guards.

Hey, are you coming?

- Runner from Ravenscar.

- We can send

Charles.

That'd be fine.

- He's our last guide, you know.

I don't expect any of
the others will be back

for at least three
or four hours.

Any prisoner that escapes in
that time will be on their own.

- We've somehow made it
through these tight spots

in the past.

Let's hope our luck
holds out again.

- These tight spots
are becoming more

and more frequent, sir.

It's just a matter of time
before we can't send help.

- Next!

Get out of there, Rat!

One biscuit only!

You got that?

Next!

You
gonna throw rocks?

- She's past that now,
so give her a break.

Okay, Clyde.

- So what does he do?

I mean, is he like a head
prisoner or something?

Kind of.

He helps new prisoners
settle in, keeps us in line.

But mostly he keeps us going.

Yea,
without him down here

it'd be pretty bleak.

- Seems like he keeps a
pretty positive attitude.

Probably
because he can

escape whenever he wants.

- He can escape!

Shhh!

- He can escape?

Most of us can.

But it's not about getting
out; It's about staying out.

Clyde's the only one that
can stay out for very long.

Oh, no.

Don't get your hopes up, kid.

Earthquake!

- Phew.

Hey, kid.

You can come out now.

Hey, kid?

- Runner from Ravenshead.

- Any of the guides back yet?

We'll have to send
headquarter personnel.

- Hi, Henry.

Hi, sir.

Come in!

Hi, Ike.

- Hi.

- Got a question
for you, Walter.

- Just a minute.

Best cover your eyeballs.

Aw, man!

- Oh, no.

- I guess that means we can't
send you into the field.

- That's your call, sir.

There's
always Henry, sir.

- Oh, no!

I'm sorry, sir!

- So much for that idea.

- Henry?

Yeah?

- Can you come here a minute?

- Sure.

Yes!

- Shut the door, Henry.

- It was the mop bucket, sir.

- Fill him in.

- Henry, we need your
help in the field

until we can get
a guide back in.

There isn't much time,
so I'll be brief.

Your main goal is to
get the runner safely

to the City of Refuge.

There are two simple rules.

First, you can't force
the runner to the core

against their will.

Second, you can't
hinder the wardens,

they're just doing their job.

I assume you know the
standard flare codes?

Henry?

- Oh, um, yeah.

- We've lost a lot
of time on this one.

If the runner hasn't been caught

you should be able to
rendezvous near the Red Bridge.

Any questions?

No, sir.

- All right.

Let's get to work.

Good luck, Henry.

- Thank you, sir.

I hope
we did the right thing.

Me, too.

- Finally a bit of a break.

How does he do that?

- Hi.

You guys from the prisons?

- Ravenscar.

You?

- Ravenshead.

Hey, you know I saw a few
wardens out in the distance.

- Those are probably ours.

- What do you mean ours?

- You've got a warden,
I've got a warden,

they've got wardens.

Those ones are probably ours.

- Either way they're
headed this direction.

- Those two are done, so might
as well get it over with.

- What do you mean done?

- Done.

Finished.

Worn out.

When you get to the point
you can't keep going anymore,

you're done.

Judging by the looks of you,

you're not far from done either.

- I don't plan to be done!

I've been able to outrun
my warden just fine!

- You must be new to all this.

Well let me give you a few tips.

The wardens don't
catch with speed,

they catch with a steady relentless pursuit,
never stopping,

never resting.

They let you burn yourself out.

No matter how fast you run,

they are always
right behind you.

And don't let the fact

that they appear
uninterested deceive you.

Believe me, they
only have one focus.

- Well, you can't just
sit around and give up.

- You think we want to give up?

You think we like this life?

Slaves in those pits or
tirelessly hunted out here

with no rest and no hope?

You think we have a choice?

Reality is simple.

Stop and they catch you.

Run and they catch you.

All we can do is
delay the inevitable.

- Has anyone gotten away?

- There's a few that
occasionally don't come back.

Clyde thinks they,
probably don't make it.

- You know Clyde?

- Sure.

We all do.

He's the only one that
gives us a glimmer of hope.

Sounds like they're
moving the crew.

Let me show you something.

- Hey, uh, any of you
been from Ravenshead?

Ravenscar.

- Thanks.

Hey, uh, you know
there's a city that, uh-

We've heard
about that whole thing.

Thanks, but no thanks.

- Okay.

The
bridge is out ahead.

This area turned into
a kind of bottle neck

for the prisoners.

- What's happening?

- That's the main road
back to all the prisons.

The warden's bring their
day's catch back here

before herding them in.

Odds are you and I'll be
down there by tomorrow.

- Thanks.

- Shhh.

You let him go!

- It's no use.

I'm done today.

Your warden's coming!

- I think this might
be our problem.

- What do you see, Walter?

- This might be our problem.

It might be this wire.

I think it's 49.

- Hey, 47!

- No, 49!

- No, it's 47!

- No, 49!

No, it's 47!

Hey!

Give that back!

Ow!

Quick!

Grab the rope!

- Who are you?

- The name is Henry.

I specialize in assisting
the legally compromised

and I'm here to render my
services on your behalf.

I'm here to help you.

Whoa!

Sorry.

That was no help!

Now what am I supposed to do?

- Quick!

- Clyde!

- There's not much time!

Grab the rope!

Sam, you've got a lot of grit.

- They told me it
was tough out here.

The wardens aren't fast,
but they never give up.

- I know a place.

A city where they can't get you.

Not again!

Ow!

Maybe someday we'll look
back on this and laugh.

Or maybe not.

- He's a gem.

- I don't know if
I can keep going.

- The one thing I've learned is

that you've got to believe in
yourself and never give up.

Come on.

- What city was
he talking about?

- I've seen it myself.

It kind of looks
like a trap because

there is only one
way in and out.

Here's where we part.

- Why can't I go with you?

- It's not good for your warden
and my warden to team up.

Good luck, my friend.

All right, let's
give this thing a try.

- Do you need some help?

- Nope.

- Bang!

- Well, back to work.

You guys have a broom?

The one
thing I've learned is

that you got to believe in
yourself and never give up.

Reality is simple.

Stop and they catch you.

Run and they catch you.

All we can do is
delay the inevitable.

No matter how fast you run
they're always right behind you.

They're always right behind you.

Right behind you.

- Come on, Sam!

Get a hold of yourself!

I know you guys aren't real!

- East?

That can't be East.

West?

Mock me, will you!

I bet they're gonna
want that back!

Ew.

I wonder where the
rest of the pieces are.

That's not the
way it's going to be.

I said, No.

- Hey.

You know, this isn't
a great hiding spot.

- I don't care.

I'm done.

- You think you can
make it to that tree?

- Why?

- Please just trust
me on this one.

- What have I got to lose?

That one there?

- Run!

Run!

- I'm running, I'm running!

What do I do?

- Just run around the tree!

- Hi.

That was awkward.

- No time to lose.

You've got to keep moving.

All right.

We're here and we need
to get you to there.

I don't know if
I can make it that far.

Aren't these two
cities a lot closer?

- But there's only
one City of Refuge.

Uh-Oh.

Looks like trouble.

Quick!

Out that tunnel.

You'll find a trap door.

Head towards the woods.

You go about a mile before

you'll find a tree
with this symbol on it.

Take a left up the hill

and that will take you
to the City of Refuge.

Go!

- Aren't you going with me?

- I'm going to go out that
tunnel to try to slow them down.

- Which way do I go?

- This is getting
really awkward.

I know it doesn't seem like it,

but I'm really trying
to stay out of your way.

You know, I can't
thank you enough

for padding my fall
earlier this morning.

Get out of the way!

Not the blackberries!

Ow!

- Just because we used him

to fill a temporary emergency

doesn't mean we should make
Henry a permanent guide.

- He's trying to do better, sir.

You know he has good intentions.

- He's got to put a
little more thinking

with his good intentions or
someone's going to get hurt.

- It's either that or let the
runners fend for themselves.

- They might be better off.

The more I think about it,

the more I think I was wrong
in sending him out this time.

I mean, he nearly did me in
with the broom twice today.

Then I give him a flare gun?

And send him off unsupervised?

It was a gross lapse
of judgment on my part.

- I don't think
it's that bad, sir.

I'm sure he's doing just fine.

You head toward
the woods, go about a mile

before you'll find a tree
with this symbol on it.

You take a left up the hill

and that will take you
to the City of Refuge.

Go!

I don't know if
I can make it that far.

Aren't these two
cities a lot closer?

- I think I'm just gonna start
crawling everywhere I go.

Why doesn't she
ever listen to me?

- Be back in a second.

Howdy.

- Hi.

Ike, are you in here!

Ike?

Are you in here?

Ike!

Are you okay?

- Hey!

Up here!

Come here!

- Gotta keep going.

- Wait!

Are you all right?

- Yea, I'm fine.

- It sure hasn't been your day.

- I don't know.

It's been better than most.

- Well, looks like you're fine.

Better be on my way.

- You're going to
the wrong city!

Don't you remember
what I told you?

- I appreciate your help,

but this city is closer
and will work just fine.

- Just listen to
me for a minute!

Why would a little guy like me

be out here killing himself

if there was no truth
in what I'm saying?

We both know I'm not out
here just for my health.

Okay, I'll
listen, but make it quick.

When the three
prisons were built,

a City was established.

- Clyde!

I'm headed down there!

- Wait!

Shh, look!

- Don't give me that look.

You probably wanted her
handed over at the bridge.

That's the problem
with you wardens,

you never understand
the thrill of a hunt.

- Clyde's one of them!

- It's no fun unless you
give them a sporting chance.

- He's not a warden,
but he's in with them.

- Enough said.

Let's get back to business.

There they are!

- Come on!

- It's no use.

The wardens are going to
catch me sooner or later.

- Won't you just try
the City of Refuge?

I'll do my best to
help you get there.

- Are you sure the wardens
can't catch me there?

- That's the only
place they can't go.

They're calling in the
dog, we'll need some help.

I assume you know
the standard flare codes?

- Hi, Walter.

We have an odd flare code
from down the North line.

We think it's Henry.

He needs some help.

Is the rocket-car ready to go?

- I'm not sure, sir.

There's still a few problems.

- It doesn't matter.

We'll have to send her anyway.

- Okay, sir.

- You get Ike loaded and ready.

Walter and I will head up
topside and open her up.

- Bring her up!

Good luck, Ike.

Bring her back in one piece!

When you
get to the City,

all you have to do
is cross the Bridge.

Are you sure?

Yep, I'm sure.

- Okay, but if the wardens
cross the Bridge, I'm done.

- Here he comes!

Duck!

Hi, Ike!

Howdy.

Hop on!

- You sure that thing is safe?

- Oh, yeah.

Ready, Ike?

What's the matter?

Get it going!

Why won't it go?

Come on, come on!

Yahoo!

- Don't look down!

Get out of the way!

- You snake!

How could you do that?

- Just doing my job,

putting people like you
back where they belong

and you know what?

I like it!

- What about that
believe in yourself

and never give up stuff?

- Whatever it takes
to keep you going.

- You're a liar!

- You're a criminal!

Help!

- Help, please.

- Are you all right?

- I think my leg is broken.

- Let me take a look at it.

- No!

Don't touch it!

You can help me find my stuff.

It spread all over when
I ran into the tree.

- Does that happen very often?

- What?

- Running into
stationary objects?

Sorry.

That actually happens
to me quite a bit.

You really shouldn't
be helping the wardens.

- You shouldn't be
helping the prisoners.

- At least everyone
knows what side I'm on.

- Stuff?

You gonna help me with my stuff?

- Hey, look at this.

There's two of them.

Hey, I thought it
was the other leg.

No, you were right
the first time.

It was that leg.

All right, all
right, it's not broken.

- Then why--

Because I
was trying to do this!

- Yay!

- You listen up!

I've got a good thing going here

and you're not going to ruin it.

Thinking you're a hero!

When all you are doing
is helping prisoners.

The authorities were right when
they convicted those people.

They were also
right in building a city.

- Now that's where I disagree.

Those people don't
deserve mercy.

None of us deserves
mercy, but we all need it.

Don't worry, there
will always be enough

of those who want to
find their own way

to keep you busy forever.

But as long as they seek
the refuge of the City,

the Guide Service will
always be there to help.

- Not if I can help it!

- What's that noise?

Is everything okay?

- We've got problems.

You gotta jump.

- Are you crazy?

I'm not gonna jump!

You have to jump!

- No, I'm not jumping!

- Looks like I got a souvenir.

Let's talk this thing out...

- I thought you weren't
into that whole mercy thing.

- Hold on a sec.

You know the rules.

You can't hit a warden.

- You're right.

As far as I can tell,
you're not a warden!

- You gotta jump!

No!

- You have to!

- No, I'm not gonna jump.

- Now!

No!

- You have to!

- I'm not!

Ow!

Lookouts
report an explosion

and fireball near the City, sir.

- It's got to be Henry.

What has he done now?

- We can't be sure it him.

We'll just have to wait and see.

- It's Henry.

I hope there's something left
to salvage once he's done.

- Go!

- Hey, Ike!

She made it!

Where's your rocket car?

It's broken.

- Walter's not
going to be happy.

Isn't it ironic that
she should find freedom

in the confines of a City?

- No.

- You were right!

Thanks for sticking with me
even when I wouldn't listen!

You're welcome!

- Glad to be of assistance!

- Good-bye my friends!

I'll never forget
what you did for me!

- Bye!

- Makes it all worth
it, doesn't it?

Well, time to go, my friend.

- Hey, you're back!

That's it?

That's all that's left?

Well,

I think we can
make a better one.

Wish I could be a fly on
the wall in that room.

- I hope I won't regret this,

but I'll give you a chance
at full time guide duty.

But remember, it's probationary.

If you can't reduce
the collateral damage,

it's back to the mop.

Thank you, sir!

Henry!